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In my experience the abundance of shortcuts makes it easy to reach pretty much any point of the map by running from sacrament whisper for 1-2 minutes, especially once you learn the forbidden technique "running past enemies"
watch this interview with thomas, 2:22:17
Somewhere during this interview Raxx asked about fast travel, but not sure exactly the timestamp but they talked about it.
I wouldn't mind that, but in return if you use it in a certain convenient way a group of mobs spawns.
Maybe include a spawn point at the beginning of each zone. Map is not big enough for unlimited fast travel.
I completely agree on that.
Imo it would be totally boring to be able to instantly just fast travel everywhere. Zero immersion. And it feels so good to unlock the shortcuts and find new ways to travel through zones.
The suggestion to put a fast travel point at the start of each zone would be fine i think, so you don't have to walk through Sacrament to reach the entrances to the zones all the time.
You can actually change direction from town if you unlocked a shortcut.
Though keep in mind changing direction and interact different direction waypoint will spawn the monster in different zone.
I see no wrong in this design, developer already kind enough make monster no respawn of current zone if we kia
So the first couple in Nameless + the few immediately available within a short walk from Sacrament without confrontation. But still not 8 and the higher the number you need the higher the chance to be delayed through combat.
Personally I think we should have 'General Whispers' and 'Major Whispers' of perhaps a different colour or effect. And at Major whispers we can 'Full Heal' perhaps do other things as well and port to any other Major Whisper. General Whispers work as they currently do being linked directly and only to the central town Major Whisper.
So bearing that in mind I would like to see Major Whispers in all Major Towns and perhaps one other in a central safe location within each zone like for example the foundation of Shallows Bridge.
So you could effectively travel from any general whisper to the linked town, then from the town to either another central town in in another zone or back to your original location or on to a safe location within each zone.
https://www.youtube.com/watch?v=kUu7Z2tWPq8
Thomas is arguing in favor of the existing waypoint system, because he likes how it is handled in Dark Souls 1:
https://youtu.be/kUu7Z2tWPq8?t=493
But he doesn't seem to realize that Dark Souls 1 has automatically rechargeable healing flasks and no durability loss on dead, so you can try bosses as often as you want, without penalty and without the need to constantly travel back and forth to restock food and repair your gear.
And as Zizaran told him that he was sitting for 2 hours on the twin bossfight, because the enemies and bosses are way too overleveled in this game, if you do not grind already explored areas for hours, Thomas literally made it sound as if it was Zizarans fault to be at this bossfight in the first place:
https://youtu.be/kUu7Z2tWPq8?t=408
He just doesn't seem to understand that not everybody wants to grind already explored areas.Some people just want to play through the game at a regular pace. Not necessarily rush through the game, but just find all secrets in an area and then move on to the next area, just like in other souls games.
Not everybody wants to play NRFTW like an MMO.
And it was also not advertised as an MMO in the trailers.
I mostly sit through all current patch contents within 2 days
You don't need to go back to repair your gear, just slot a repair and a heal rune into an utility weapon and put that into your second or third weapon slot. If you are fancy, put also the "homeward bone" rune into it.
You have to go back to farm food resources, if you are stuck at a boss, so why waste one focus slot for repair, if you have to go back anyway.
And relying on the healing rune alone is risky, given how often you have to trade damage with enemies, because they constantly hyper armor spam you and even if you time your hit perfectly, there is still a high chance that they just instantly counterattack after you hit them, while your character is still locked into recovery frames.