No Rest for the Wicked

No Rest for the Wicked

Timers
I gotta say, devs, KEEP the timers. They are perfect where they are. So many people want instant gratification.
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Showing 1-12 of 12 comments
M'Hael Mar 30 @ 12:38am 
Yep, the only people complaining about this are the ones that want to optimize the fun out of the game. They want to be able to roll a hundred items in 5 minutes to try min max every piece of gear...its cancer.
I think it's fine that city upgrades takes time to complete.
But I also understand people who compare it to mobile games, and don't like it at all.
Most crafting games have timers for upgrading/producing/growing etc. But they don't show the literal amount of time, they show a progress bar or some visual indicator. Where as mobile games show the exact time.
They shouldn't show the exact time in NRFTW, and besides food to speed it up, maybe have items that can instantly complete a project
Yep i dont mind the timers, but come on 4 hours in real time is too much, my problem here is immersion too, like OP said instant gratification is never good, but they could tone that down a notch, 2 hours? Maybe some sleep mechanic to advance time in game, no real time BS.

Lets see if the new update changes the timers, im playing Enshrouded right now and it has a lot of real timers to make materials on crafting stations, game has no MTX and its not mobile, so comparing No Rest and Enshrouded to mobile games is not fair.

Timers have been used for progression way before mobile games were a thing, every strategy games of the 90s had them when building bases and units.
Last edited by Sgt.JESUS; Mar 30 @ 7:21am
Originally posted by Sgt.JESUS:
Maybe some sleep mechanic to advance time in game, no real time BS.
That would be great, and much more immersive. I don't like the real-time stuff, like the trader only shows up on real life saturdays, and real life 4 hours, should be in-game 4 hours
lancer Mar 30 @ 11:12am 
The game is almost dead. You won't get clowns for that.
VDRSK Mar 30 @ 12:22pm 
Timers is not how you do prolonged gratification, you do that by having something players can control aka building requires more resources.

Timers are lazy time waster that does not help gameplay.
Last edited by VDRSK; Mar 30 @ 1:08pm
M'Hael Mar 30 @ 12:53pm 
Pretty sure the developers said there will be a mechanic to spend resources to boost construction time, so that should pretty much solve the issue of those whose game progression is some how being hindered by not being able to upgrade the merchant stalls to level 3 quickly enough.
We just want to play . They remove the timer and people like you juste wait 4hours before use it . Everyon is happy ... After the patch they reset our progression : We need to wait again ... So cool . You know what is happening ???? We build and quit the game , play another and Come back next day LIKE A FU**ING MOBILE GAME BUT 40€ !!!!!!! And people like you is happy :steamfacepalm: .
M'Hael Mar 30 @ 4:32pm 
I guess I am just trying to figure out how waiting for the vendors to upgrade is preventing you from playing the game? All the building projects seem like optional side quest type content to me. Besides the enchantress, I didn't level a single vendor beyond level one until I had completely cleared all the available content...and the only reason I did it afterwards was because it was something to do and gave me a reason to go and collect materials. Queue the upgrades and just go play the game my dude, it isn't that hard...Like I said in the previous post you are going to be able to boost build times in the patch, so people like you can rush the upgrades and everyone else that realizes it is pretty much just a material fetching side quest will just queue it up and forget about it.
Originally posted by M'Hael:
I guess I am just trying to figure out how waiting for the vendors to upgrade is preventing you from playing the game? All the building projects seem like optional side quest type content to me.

I said the same thing before, the gear drops are pretty much scaled to the level of the area, so you might find the same weapon you use but its already enhanced, like you do with the blacksmith, but it makes the game harder if you dont upgrade the vendors.

I played more than 200 hours of this since EA launch and i have never waited in town, or went afk just so the timer could run out and i could upgrade my gear, i went my merry way exploring and fighting, leveling up and farming materials for the next upgrade.

i can understand not liking the timers, but this is not a mobile game, your progress wont be stopped because you didnt pay the MTX to get rid of the timer.
Last edited by Sgt.JESUS; Mar 30 @ 7:34pm
naapsuland Mar 31 @ 2:30pm 
tmers are ok no need to change anything
The timers don't bother me personally.
HOWEVER - any hate or loss of potential players they get because of them is well-deserved. There is just no place for this in a modern title, imo. Not unless you are going after some sort of ultra-realistic survival crafting game. And while this game has elements of that, I'd argue that isn't the core gameplay loop or feel.

Its just a bad look. Whatever game mechanic they are balancing with this, there has to be a better way that at least isn't a blatant disrespect for people's time. Just accomplish whatever this accomplishes another way and everyone will be happy.
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Date Posted: Mar 29 @ 9:53pm
Posts: 12