No Rest for the Wicked

No Rest for the Wicked

Feedback / suggestions for devs
Love this game, in pretty much all ways, but here's my personal suggestions for changes / hopeful of some of these changes in the The Breach update:

(interested to hear what other players who've spent a decent time playing the EA have to suggest / think of mine):

Weapon, shield and armour vendors - we need a dedicated vendor (or change to existing vendors) where you can see majority of the items in the game listed, and what you need to attain them (rank, skills, cost etc.). This doesn't have to be every weapon in the game, 'special' weapons can still remain 'secret' to be attained by bosses etc, but having a base list of all of the more 'standard' weapons and kit and being able to buy them to try out new builds etc would be great. Like what we have at the blacksmith, but with a much larger range of weapons and gear to buy. It feels strange that say there are 10 one-handed swords in the game in total, but I can only buy 3 from the blacksmith despite being max rank and the shop is fully upgraded - and the other 7 swords are pure rare chance that i'll stumble upon spec sheet to be able to craft at the anvil / or find as loot. Just seems a shame as the attack patterns for weapons vary so massively too, you want to be able to find the variant you like most.

Crafting / upgrades - We really need rare craft / upgrade items essential to craft/upgrade items to their max levels (items like Bear Paws, Stag antlers etc.) to be available to buy somewhere (for a high price) Whether this be in the crucible or a vendor it doesn't matter, the drop rate for these in loot is so insanely low its frustrating. You'll love a weapon you have, but get stuck at rank 2 for the weapon because you never get Bear Paws or something as loot.

Crucible - We need either low-level xp gain for enemies killed in Crucible, or we need loot drops for enemies killed like in Crucible v1 - the benefits of running crucible just dont seem that massive right now. Also love the exalt function, but don't like that you have to get to level 5 to access the seneschal shop. I feel like he should just be chilling in the main atrium where you access the crucible.

Map - Its obvious and will obvs be addressed over time, but this game needs a much larger play space. The trouble with the game looking so great is i just want more. I love the verticality of the map, but even with this the map atm is very small - we need a lot more. Hoping for this. Ideally i'd want the games total map size to be 4 to 5 times larger than the current playspace.

That's all - feedback from a big fan of the game who's put in a bunch of hours and wants the game to succeed !
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Showing 1-2 of 2 comments
Coxinigo Feb 24 @ 11:23am 
Really interesting feedback.

Regarding the 'Weapon, shield, and armor vendors,' it seems there will be a compendium in the game. However, I'm not sure if it will cover just enemies or everything. Something like the Hunter's Notes from Monster Hunter: World would be great.

Crafting / upgrades - I believe that currently we have a very basic system/core of what is going to come in future updates.

Crucible - Here you have some messages from Devs (official Discord)
Originally posted by thomasmahler — 08/01/2025 10:30:
Crucible won't change for the Breach update apart from players gaining XP again though
More Crucible changes will come later


Originally posted by thomasmahler — 17/12/2024 20:00:

I think we can allow ourselves to make things go a little crazy in certain Crucible modes, etc., so that there's a distinct difference in play between Overworld and Crucible. I'm okay with the Crucible playing a bit more arcadey with crazy boons, etc., but our precision combat and our enemy designs aren't at all built for this.

Originally posted by thomasmahler — 20/02/2025 23:41:
Also, exalting moves to the Plague System now and you won't be able to exalt all at once. You'll need to exalt each enchantment separately and only if you did that to all of them does your item get its exalted status and the extra bonus

And it seems that exalting will be placed on another zone and not the crucible (Not a 100% sure of this info)

Map - There's a full map image shared in the forum/official discord, but remember, there's a lot of verticality that is not visible in that image (url shared below).

More info can be found here:
https://forum.norestforthewicked.com/t/updates-and-discussions-from-the-official-discord/14175/176
Last edited by Coxinigo; Feb 24 @ 11:24am
Lucky Man Feb 25 @ 4:10am 
Originally posted by Coxinigo:
Really interesting feedback.

Regarding the 'Weapon, shield, and armor vendors,' it seems there will be a compendium in the game. However, I'm not sure if it will cover just enemies or everything. Something like the Hunter's Notes from Monster Hunter: World would be great.

Crafting / upgrades - I believe that currently we have a very basic system/core of what is going to come in future updates.

Crucible - Here you have some messages from Devs (official Discord)
Originally posted by thomasmahler — 08/01/2025 10:30:
Crucible won't change for the Breach update apart from players gaining XP again though
More Crucible changes will come later


Originally posted by thomasmahler — 17/12/2024 20:00:

I think we can allow ourselves to make things go a little crazy in certain Crucible modes, etc., so that there's a distinct difference in play between Overworld and Crucible. I'm okay with the Crucible playing a bit more arcadey with crazy boons, etc., but our precision combat and our enemy designs aren't at all built for this.

Originally posted by thomasmahler — 20/02/2025 23:41:
Also, exalting moves to the Plague System now and you won't be able to exalt all at once. You'll need to exalt each enchantment separately and only if you did that to all of them does your item get its exalted status and the extra bonus

And it seems that exalting will be placed on another zone and not the crucible (Not a 100% sure of this info)

Map - There's a full map image shared in the forum/official discord, but remember, there's a lot of verticality that is not visible in that image (url shared below).

More info can be found here:
https://forum.norestforthewicked.com/t/updates-and-discussions-from-the-official-discord/14175/176

Thanks Coxinigo, very helpful :) have had a look through the linked thread and there's some cool stuff in there! Eventually found the map image, if thats the v1 map (minus caves/sewers etc) then it looks to be a decent size, maybe 3/4 times the playspace we currently have, so that's good. Also cool to see confirmed we'll have 2 new areas added as part of the The Breach, Marin Woods and one other i forgot the name.
Also interested to see the changes to crafting and enchanting etc, hopefully some of my quirks will be addressed a bit with the updated economy. And xp coming back to crucible is good news :) Also great to see confirmed that level 30 is not the max level, phew !
lol
Thanks again !
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Date Posted: Feb 24 @ 10:43am
Posts: 2