No Rest for the Wicked

No Rest for the Wicked

Bim Apr 23, 2024 @ 12:32am
Str vs Dex vs Int vs Faith
Those stats are basically the same, they enable you to equip certain weapons and enable damage scaling. But, no other unique benefit, no faster movemenet per dex or wider parry window and so on. A str character heals the same amount as a faith char, or im missing somthing? Seems extremly lazy and has nothing to do with build diversity.
On the topic of scaling, mixed stat wepons scale better than pure stat weapons, why?
Last edited by Bim; Apr 23, 2024 @ 12:33am
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Showing 1-7 of 7 comments
Dedmoin Apr 23, 2024 @ 12:49am 
This is also my understanding.
Stats are only enabler for what weapon can be used.
I didn't experiment how weapon types differ, since stats are needed and no way to respec yet.

But I think this is not much different to Souls games.
What is missing are description and hints for new players to be not completely lost where to spend points.

Is scaling even a thing to consider?
Isn't it +1dmg per 2pts spent in stats? So at level 50 i would have +25dmg. That's probably less than upgrading the weapon at this tier once.
Probably better is to use the points for hp, stamina and for more carry capacity?!

edit:
Yes, somehow the current stats system feels like it misses something or is over complicated as only being used for what weapon to use.
Last edited by Dedmoin; Apr 23, 2024 @ 12:51am
Phishfood Apr 23, 2024 @ 2:15am 
also doesn't really make sense the way weapon upgrading works. You can upgrade a tier 1 starter weapon all the way to tier 3 and it'll do as much damage as the looted tier 3 weapons with a significantly lower stat requirement.
JotaLópez Apr 23, 2024 @ 4:34am 
Originally posted by Phishfood:
also doesn't really make sense the way weapon upgrading works. You can upgrade a tier 1 starter weapon all the way to tier 3 and it'll do as much damage as the looted tier 3 weapons with a significantly lower stat requirement.
But keep in mind that what really determines an item are its affixes. The base damage/defense can be equalized by upgrading a weapon/armor, but if you get an item with better affixes you will be interested in changing.

I don't know if this really works like that (if it doesn't it should), but it would make sense that "native" items of a higher tier would have a chance to get better affixes by enchanting them.
Last edited by JotaLópez; Apr 23, 2024 @ 4:35am
zalan21 Apr 23, 2024 @ 6:22am 
to me the problem with this system is it suffers a identity crisis. good example is faith weapons should have access to buffs, debuffs, helaing, and holy damage (in the case of elden ring fire and lightning are included) but instead it is accessible to everyone. how many players will play the mace or any faith weapon where a strength weapon can get access to everything and made the build more powerful. so far I'm still undecided if these are good or bad, but I always get this feelings that the game is missing something.
猪猪妈 Apr 23, 2024 @ 6:28am 
I thought strength and faith are hard-hitting, slower weapons, then I got to endgame got a two-handed sword that requires 42 intelligence I just don't know anymore.
Slayer Apr 23, 2024 @ 6:36am 
I hope they add spells or something for Faith and intellect as the game develops
WillD Apr 23, 2024 @ 6:43am 
suggest this on forums i agree they can find a way to make stat building more impactful. one thing i cant hink of is that they have it like it is now till they can respec the pg
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Date Posted: Apr 23, 2024 @ 12:32am
Posts: 7