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Stats are only enabler for what weapon can be used.
I didn't experiment how weapon types differ, since stats are needed and no way to respec yet.
But I think this is not much different to Souls games.
What is missing are description and hints for new players to be not completely lost where to spend points.
Is scaling even a thing to consider?
Isn't it +1dmg per 2pts spent in stats? So at level 50 i would have +25dmg. That's probably less than upgrading the weapon at this tier once.
Probably better is to use the points for hp, stamina and for more carry capacity?!
edit:
Yes, somehow the current stats system feels like it misses something or is over complicated as only being used for what weapon to use.
I don't know if this really works like that (if it doesn't it should), but it would make sense that "native" items of a higher tier would have a chance to get better affixes by enchanting them.