No Rest for the Wicked

No Rest for the Wicked

Zero1 Apr 21, 2024 @ 11:00pm
WTF lvl 30 is capp and no respect!!!!
wow what is the deal with this!!!!! also there is no point doing the tower if am just going to struggle on the last boss with only one life!!!!
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Showing 1-8 of 8 comments
BeelzeBob Apr 21, 2024 @ 11:05pm 
Psst...the game is in early access.
Zero1 Apr 21, 2024 @ 11:07pm 
yeah but to put a capp on your level is lame as hell
PhAnTom Apr 21, 2024 @ 11:23pm 
Level cap are fine they don't want you to be overleveled when new content drop, but no respec is a bummer
Zero1 Apr 22, 2024 @ 4:09am 
can we at less get the cap raised to 40 or something!!!
Omence072 Apr 22, 2024 @ 4:38am 
k
MaxxGold Apr 22, 2024 @ 4:45am 
They want you to make new characters. Having a respec will keep it so you make one character and then just switch around your stats. I'm guessing they will add repec at some point though because a lot of people are going to want it. Level cap at 30 is perfect until new content comes out. :loot:
TheArtifact Apr 22, 2024 @ 4:53am 
feel free to create a new character :)
immatoll Apr 22, 2024 @ 5:52am 
Originally posted by MaxxGold:
They want you to make new characters. Having a respec will keep it so you make one character and then just switch around your stats. I'm guessing they will add repec at some point though because a lot of people are going to want it. Level cap at 30 is perfect until new content comes out. :loot:

In theory that sounds gut, but it does not make any sense. I did it 3 times, played 40 hours now and it feels just a bad design (like the time gating for other stuff like dailies or city building).

1. "New Naked Twink":
- A "fresh" character must start on a new realm if naked. Here you ignore all building/crafting/cityupgrade because it is a choire.
- The realm is only for leveling because main realm is too strong.
- No one wants to farm city upgrades again on another realm or build a new house. So you are going back and forth maybe for crafting.
- The character has no shared coins, no shared receipts, no shared opened slots (doing "fake new realms" to unlock everything on the new character is no fun).

2. "Boosted Twink":
- Reality is that you boost a twink with XP drinks (e.g. 2 XP drinks are enough for Level 10+)
- Upgrade a tier 1 weapon to tier 3 and give it to the toon (on fresh realm he will one shot everything)
- Most classes wears almost the same gear (dispite lucky finds) / armor is irrelevant when you dodge (head with ruby, smaragd, topaz, diamond, chest with quartz, ruby, smaragd, diamond, legs with bloodstone, smaragd, topaz, diamond and hands with healthregeneration).
- Rings are insanely strong for toons (e.g. resistance is stong with 3 rings, but they are also build enabling, e.g. 3 rings with sum of >120%+ rune damage is insane for caster or - my level 1 hit for 150 dmg with a tier 3 fire staff and first boss was almost a oneshot, the "quad melee" speed/stam red. one is insane for any melee build)

3. Let's be honest:
- Leveling is mostly irrelevant beyond level 11 in regards of attributes
- Str/int/wis/dex has minor impact on actual damage (compared to actual weapon upgrades) and mostly used for wear tier 3 or legendary weapons (while it barely matters since a tier 1 weapon can be tier 3 and have no requirements at all / only movement sets change, runes can be added on the tier 1 also or you might want to wear a legendary).
- Stamina is pretty irrelevant for most builds (melee class gets 3 of the quad melee rings and has no stamina issues, caster one shots everything anyways)
- Focus is always only worth 6 points with any build; a caster with 100 focus buff, some +focus power / focus generation on use etc. you can easily have up to or more than 400 focus which is enough for one flask (even focus rings with 100 focus exists)
- Health maybe worth 6-12 points (~100-150 health with buffs) but the longer you play the more rare you get hit

4. Conclusion:
- I think the fun is more about trying out different weapons and runes. Not about playing a different characters.
- Gear is almost exactly the same on every build. Rings, weapons and runes are the only things that impact "a class".
- Attributes are almost the same on every build (12 health, 0 stam, 6 focus, 6-12 equip load and rest is str/dex/wis/int)
- Interesting part is to try out different weapons and runes: e.g. I was amazed by the spear. I had a spear with 6% focus generation on hit. The last hit of the 3-hit-combo just attacks the enemy for multiple times which was enough to fill up 100% of my ~400 focus with that attack.

5. I would rather see an other system:
- Health/focus increased by leveling
- stamina can not be changed (only via gear)
- str/dex/wis/int increased by using scaling weapons (all to level 50) and not impact dmg (only gear requirement)
- equip-load should be deleted and gear has fix weight, but gear has passive effects (e.g. cloth = focus boost, mid = stamina boost, heavy/plate = life & blocking boost)
- additionally would be cool to have a skill tree related to str/dex/wis/int only affected by using a scaling weapon
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Date Posted: Apr 21, 2024 @ 11:00pm
Posts: 8