No Rest for the Wicked

No Rest for the Wicked

Carlucio Apr 21, 2024 @ 7:19pm
2
Worst design decision in the game by someone who did all the content.
You cannot remove a rune from a weapon without breaking the item. What is the point of so harshly punishing a player who simply wanted to experiment in the game? Imagine that in Elden Ring: You wanted to try an ash of war and then realized the old one was better, but turns out you are stuck with it as removing breaks the item.

This design choice doesn't have a place in either soulslikes or diablolikes. It is experiementation punishment for punishment sake.

I liked No Rest for the Wicked a lot and left a positive review. I think it has potential to be an incredible game, but I also feel like complaining about something that blew my mind and that one ♥♥♥♥♥♥♥ did.
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Showing 1-15 of 33 comments
Young Clancey Apr 21, 2024 @ 7:48pm 
Yeah I'm still thinking about this one but I'm coming around.. especially bc you don't know exactly what the storebought runes will do until you try them
[Rdog]Maljas Apr 21, 2024 @ 7:49pm 
I'm not a fan of this either, but I'm not totally put off by it if they keep it this way. I do think there needs to, at least, be a way to see what a Rune does if they intend to keep the system this way.

A tooltip.
A preview video.

Anything lol. EA tho, so I'm sure something will happen.
Last edited by [Rdog]Maljas; Apr 21, 2024 @ 7:50pm
Carlucio Apr 21, 2024 @ 7:50pm 
Originally posted by Young Clancey:
Yeah I'm still thinking about this one but I'm coming around.. especially bc you don't know exactly what the storebought runes will do until you try them
You don't even know how much they cost. In my case I put a rune that costed more focus than my max focus. Since we can't respec characters either I wasted a rune slot on my weapon.
Young Clancey Apr 21, 2024 @ 7:56pm 
Originally posted by Carlucio:
Originally posted by Young Clancey:
Yeah I'm still thinking about this one but I'm coming around.. especially bc you don't know exactly what the storebought runes will do until you try them
You don't even know how much they cost. In my case I put a rune that costed more focus than my max focus. Since we can't respec characters either I wasted a rune slot on my weapon.

Good point. The cautious thing to do is test them on spare weapons, but almost nobody would think of that without first screwing up a couple times, and it seems like a pointless run-around s when they could just provide all the info, or allow rune swapping or something like that.
otakon17 Apr 21, 2024 @ 8:04pm 
Pumping this one, I made a similar topic.
Carlucio Apr 21, 2024 @ 8:16pm 
Originally posted by ajv941:
Originally posted by Carlucio:
Imagine that in Elden Ring: You wanted to try an ash of war and then realized the old one was better, but turns out you are stuck with it as removing breaks the item.
It wouldn't be fair to imagine that at all. ER's weapon arts were acquired as static drops, so of course the system was different. In this game you get duplicate drops all the time. Let the ARPG aspects they're trying to inject breathe. A lot of what makes them work is the farming. After a bit of playtime this complaint is as null and void as those about repairs.

I'd concede that at least knowing what runes do and what their focus cost is would be good though. This could be easily achieved by letting us actually use the weapons before meeting their stat reqs, but at reduced effectiveness.

Trying out a skill doesn't lock that skill into the weapon in Diablo or Path of Exile either. In fact I cannot think of a single arpg that does that. With the way it is they are punishing the player for simply being curious.

I have no idea why you are comparing it to the repair issue since they actually released two hotfixes that massively changed how often you need to repair, how much it costs and the drop rate of repair powder. It is a non issue today because they made it a non issue.
Starcastic Apr 21, 2024 @ 8:33pm 
you do know you can just put rune in a cheap weapon you found, tried it, and if you like/dislike it, take the rune out?

I mean some of the mechanics seems annoying at first, like the equipment durability. then I discovered repair powder or at lv 11+ I NEVER had any broken equipment anymore because at that point you really are expected to be good at the game. Including managing your equipment.
Carlucio Apr 21, 2024 @ 8:40pm 
Originally posted by Noctifer:
you do know you can just put rune in a cheap weapon you found, tried it, and if you like/dislike it, take the rune out?

I mean some of the mechanics seems annoying at first, like the equipment durability. then I discovered repair powder or at lv 11+ I NEVER had any broken equipment anymore because at that point you really are expected to be good at the game. Including managing your equipment.

People will learn that work around after screwing their item. How is that good for the game?

Repair powder drop rate was significantly increased in the first hotfix.
Carlucio Apr 22, 2024 @ 7:25am 
Originally posted by otakon17:
Pumping this one, I made a similar topic.
Hope they take it into consideration.
NormireX Apr 22, 2024 @ 7:51am 
So does this mean enemies don't respawn and you can't farm better gear like the Shadows series of games?

Never understood why the Shadows games used tiered Diablo style loot drops but enemies don't respawn, meaning if you had bad rng you were stuck with that gear. Makes 0 sense.

I don't mind weapons breaking to get the rune so long as I can go farm a better weapon to put it in. It's what you had to do in Torchlight 2 and many other arpgs. But if you can't farm enemies in this game then what's the point?
Last edited by NormireX; Apr 22, 2024 @ 7:55am
WillD Apr 22, 2024 @ 7:52am 
make a thread on the forums for the game too, it is a good sugggestion
MaxxGold Apr 22, 2024 @ 7:56am 
Originally posted by WillD:
make a thread on the forums for the game too, it is a good sugggestion

This.
The developers have stated that this game will be designed with the community in mind. There are pinned messages at the top of this forum. Go to their forum and leave Feedback and Suggestions and win.
Baron01 Apr 22, 2024 @ 8:20am 
@OP
This is not an issue really. You are getting tons of white weapons you can extract the rune from. You can also use white weapon to test the rune if you like it. Also, you are able to buy most runes from a shop once upgraded so there is really no reason to freak out about this.

It is a bit of downer if you slammed new rune into your fully upgraded weapon and realized that you do not like the skill. Hey, the price of experimenting in a EA game.
WillD Apr 22, 2024 @ 8:22am 
Originally posted by Baron01:
@OP
This is not an issue really. You are getting tons of white weapons you can extract the rune from. You can also use white weapon to test the rune if you like it. Also, you are able to buy most runes from a shop once upgraded so there is really no reason to freak out about this.

It is a bit of downer if you slammed new rune into your fully upgraded weapon and realized that you do not like the skill. Hey, the price of experimenting in a EA game.
i agree on the fact it is the price of experimenting in EA but i think his proposal is good enough to be considered. it wouldnt change the balancing of the game like removing durability or stamin would, it's just a qol which would increase player satisfaction
PrimusNephilim Apr 22, 2024 @ 8:40am 
In the short 21 hours of play, I've had no issues with obtaining multiple weapons, armor or materials, don't really see this as an issue, plus we'll be crafting weapons and armor anyway once EA is finished. Besides, EA just dropped, so many players jumping to conclusions before we get to see the whole game.
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Date Posted: Apr 21, 2024 @ 7:19pm
Posts: 35