No Rest for the Wicked

No Rest for the Wicked

[Slayer] Apr 21, 2024 @ 12:55pm
Need to remove durability.
Alaloth: Champions of The Four Kingdoms is basically the same as this game and nearly has the same flaws. Durability decreases on death and while fighting or taking damage. This only punishes newbies who die a lot and eventually will brick their progress as they will have no gold to repair and not enough skill to get the gold to repair their equipment making it much more difficult than being competent initially. Simply put, remove durability.
Last edited by [Slayer]; Apr 21, 2024 @ 12:55pm
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Showing 1-15 of 15 comments
SillyCat Apr 21, 2024 @ 1:00pm 
play more than 20 minutes and durability will not be a problem further in the game.
reparing basically costs nothing and later in the game items just dont break at all
Last edited by SillyCat; Apr 21, 2024 @ 1:01pm
HaganVS Apr 21, 2024 @ 1:04pm 
Originally posted by SillyCat:
play more than 20 minutes and durability will not be a problem further in the game.
reparing basically costs nothing and later in the game items just dont break at all
After they patched with yesterday patch, yeah. Before that durability was ass, especially on gathering tools.
LeFoV Apr 21, 2024 @ 1:04pm 
Originally posted by SillyCat:
play more than 20 minutes and durability will not be a problem further in the game

Durability isnt a problem, it's just poor design, relic of old RPGs.

1) It's punishing newbies and the arguments OP used are correct
2) For people who do not have money issues, it's just an inconvenience. "Oh, my gear is yellow, better repair it in couple of deaths".

Gear durability and repair costs makes sense in an MMORPG, it's a money sink in order to destroy golds and avoid inflation. For a solo RPG? Come on, you can have the same balancing outcome if you tweak buying / sellings prices
Last edited by LeFoV; Apr 21, 2024 @ 1:05pm
immatoll Apr 21, 2024 @ 1:11pm 
How many posts do people want to create. My god it's so annoying.

1. If you struggle with durability get the f*** rune from the enchant once you are in the city.
2. If you struggle with too many deaths before city then deinstall the game. My god it's not that hard.
3. You make enough money from always repairing your stuff, it's hilarious to complain about durability - especially when you have it for free all the time with rune. The game has other issues but not durability (esp. after all that nerfs). I never ran out of repair kids ever.

Only thing i agree that gathering tools should not have durability. that is a stupid design - especially that they can brake.

But the game has so significant design issues with replayability, additional realms/characters combined with housing, not share of coins/unlocks/recipes between chars etc. The durability claim is just so hilarious compared to that. I enjoy the game, but it feels like the 30 hours i spend about 2/3 was more due to lack of QoL.
Last edited by immatoll; Apr 21, 2024 @ 1:13pm
[Slayer] Apr 21, 2024 @ 11:47pm 
Originally posted by SillyCat:
play more than 20 minutes and durability will not be a problem further in the game.
reparing basically costs nothing and later in the game items just dont break at all

So its a useless feature they should stop trying to balance and waste time on? I played games similar to this and even harder games than this.
Last edited by [Slayer]; Apr 21, 2024 @ 11:48pm
Crylz Apr 22, 2024 @ 12:12am 
Only time i had durability issues is when i was stubborn to move on from facing fat armor mace dude on a tiny platform thats located above campfire with deer. At level 3 i had no hp upgrades, used double daggers and it was before stamina buff. After four repair trips i approached fight differently and won. Ever after, if im dieing i change my approach. If im in process of learning the pattern and counter timing i allow few deaths to the cause

Here's the reason why durability is not a useless mechanic in skill based game. It's a punishment for doing poorly and if you keep doing poorly you are eventually forced to change because, clearly, what you're doing doesn't work. After update i have far too many repair powders too ...

Given how many crutches and tools you are given and how forgiving ai is you just need more time observing and understanding why your approach is flawed. Durability is not an issue, if anything, if they were to double repair costs from original, people with 20+ hour experience wouldn't notice it
DoNotDisturb Apr 22, 2024 @ 12:16am 
Durability is not a problem, after yesterday patch is not i issue, it wasn't issue before for me.
[Slayer] Apr 22, 2024 @ 12:21am 
Originally posted by Crylz:
Only time i had durability issues is when i was stubborn to move on from facing fat armor mace dude on a tiny platform thats located above campfire with deer. At level 3 i had no hp upgrades, used double daggers and it was before stamina buff. After four repair trips i approached fight differently and won. Ever after, if im dieing i change my approach. If im in process of learning the pattern and counter timing i allow few deaths to the cause

Here's the reason why durability is not a useless mechanic in skill based game. It's a punishment for doing poorly and if you keep doing poorly you are eventually forced to change because, clearly, what you're doing doesn't work. After update i have far too many repair powders too ...

Given how many crutches and tools you are given and how forgiving ai is you just need more time observing and understanding why your approach is flawed. Durability is not an issue, if anything, if they were to double repair costs from original, people with 20+ hour experience wouldn't notice it

Go try to have all your gear broken and zero gold. Pretend to be a newbiie for a second then try to fight.
DoNotDisturb Apr 22, 2024 @ 12:31am 
Originally posted by Slayer:
Originally posted by Crylz:
Only time i had durability issues is when i was stubborn to move on from facing fat armor mace dude on a tiny platform thats located above campfire with deer. At level 3 i had no hp upgrades, used double daggers and it was before stamina buff. After four repair trips i approached fight differently and won. Ever after, if im dieing i change my approach. If im in process of learning the pattern and counter timing i allow few deaths to the cause

Here's the reason why durability is not a useless mechanic in skill based game. It's a punishment for doing poorly and if you keep doing poorly you are eventually forced to change because, clearly, what you're doing doesn't work. After update i have far too many repair powders too ...

Given how many crutches and tools you are given and how forgiving ai is you just need more time observing and understanding why your approach is flawed. Durability is not an issue, if anything, if they were to double repair costs from original, people with 20+ hour experience wouldn't notice it

Go try to have all your gear broken and zero gold. Pretend to be a newbiie for a second then try to fight.

Yeah, but you can still find gold in world without fighting or sell some stuff, gold is not a issue in this game.
Crylz Apr 22, 2024 @ 12:32am 
Originally posted by Slayer:
Originally posted by Crylz:
Only time i had durability issues is when i was stubborn to move on from facing fat armor mace dude on a tiny platform thats located above campfire with deer. At level 3 i had no hp upgrades, used double daggers and it was before stamina buff. After four repair trips i approached fight differently and won. Ever after, if im dieing i change my approach. If im in process of learning the pattern and counter timing i allow few deaths to the cause

Here's the reason why durability is not a useless mechanic in skill based game. It's a punishment for doing poorly and if you keep doing poorly you are eventually forced to change because, clearly, what you're doing doesn't work. After update i have far too many repair powders too ...

Given how many crutches and tools you are given and how forgiving ai is you just need more time observing and understanding why your approach is flawed. Durability is not an issue, if anything, if they were to double repair costs from original, people with 20+ hour experience wouldn't notice it

Go try to have all your gear broken and zero gold. Pretend to be a newbiie for a second then try to fight.

I don't have amnesia and neither am i demented. If i lose i learn something, cost is an investment and im not upset of paying the price. I don't feel like anyone is going to take you seriously if you can't even argument your stance. Durability is not an issue, you dieing is, whats causing it and why is it happening so often, only you know
[Slayer] Apr 22, 2024 @ 12:51am 
Originally posted by Crylz:
Originally posted by Slayer:

Go try to have all your gear broken and zero gold. Pretend to be a newbiie for a second then try to fight.

I don't have amnesia and neither am i demented. If i lose i learn something, cost is an investment and im not upset of paying the price. I don't feel like anyone is going to take you seriously if you can't even argument your stance. Durability is not an issue, you dieing is, whats causing it and why is it happening so often, only you know

You legit don't understand what I am talking about. Learn how to read. I am saying that for people who are good at the game durability is a useless contrived inconvenience while for people who are bad at the game it bricks them. Just try getting back on track with broken gear early game and zero gold.
[Slayer] Apr 23, 2024 @ 8:52pm 
Originally posted by LukasRengar:
Durability is not a problem, after yesterday patch is not i issue, it wasn't issue before for me.

For people who aren't good at the game its an issue. If you are good it won't be. The system punishes newbies for no reason and its unfair even if its realistic.
TheIceCreamBoi Apr 24, 2024 @ 8:24am 
I really hate durability too. Durability shouldn't be a thing in this kind of game.
[Slayer] Apr 27, 2024 @ 4:49pm 
Originally posted by TheIceCreamBoi:
I really hate durability too. Durability shouldn't be a thing in this kind of game.
yup
😒 Apr 27, 2024 @ 5:15pm 
Originally posted by SillyCat:
play more than 20 minutes and durability will not be a problem further in the game.
reparing basically costs nothing and later in the game items just dont break at all
Then why is it there? crafting is the gold sink. Durability is just a lame old fashioned artificial annoyance.
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Date Posted: Apr 21, 2024 @ 12:55pm
Posts: 15