Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
reparing basically costs nothing and later in the game items just dont break at all
Durability isnt a problem, it's just poor design, relic of old RPGs.
1) It's punishing newbies and the arguments OP used are correct
2) For people who do not have money issues, it's just an inconvenience. "Oh, my gear is yellow, better repair it in couple of deaths".
Gear durability and repair costs makes sense in an MMORPG, it's a money sink in order to destroy golds and avoid inflation. For a solo RPG? Come on, you can have the same balancing outcome if you tweak buying / sellings prices
1. If you struggle with durability get the f*** rune from the enchant once you are in the city.
2. If you struggle with too many deaths before city then deinstall the game. My god it's not that hard.
3. You make enough money from always repairing your stuff, it's hilarious to complain about durability - especially when you have it for free all the time with rune. The game has other issues but not durability (esp. after all that nerfs). I never ran out of repair kids ever.
Only thing i agree that gathering tools should not have durability. that is a stupid design - especially that they can brake.
But the game has so significant design issues with replayability, additional realms/characters combined with housing, not share of coins/unlocks/recipes between chars etc. The durability claim is just so hilarious compared to that. I enjoy the game, but it feels like the 30 hours i spend about 2/3 was more due to lack of QoL.
So its a useless feature they should stop trying to balance and waste time on? I played games similar to this and even harder games than this.
Here's the reason why durability is not a useless mechanic in skill based game. It's a punishment for doing poorly and if you keep doing poorly you are eventually forced to change because, clearly, what you're doing doesn't work. After update i have far too many repair powders too ...
Given how many crutches and tools you are given and how forgiving ai is you just need more time observing and understanding why your approach is flawed. Durability is not an issue, if anything, if they were to double repair costs from original, people with 20+ hour experience wouldn't notice it
Go try to have all your gear broken and zero gold. Pretend to be a newbiie for a second then try to fight.
Yeah, but you can still find gold in world without fighting or sell some stuff, gold is not a issue in this game.
I don't have amnesia and neither am i demented. If i lose i learn something, cost is an investment and im not upset of paying the price. I don't feel like anyone is going to take you seriously if you can't even argument your stance. Durability is not an issue, you dieing is, whats causing it and why is it happening so often, only you know
You legit don't understand what I am talking about. Learn how to read. I am saying that for people who are good at the game durability is a useless contrived inconvenience while for people who are bad at the game it bricks them. Just try getting back on track with broken gear early game and zero gold.
For people who aren't good at the game its an issue. If you are good it won't be. The system punishes newbies for no reason and its unfair even if its realistic.