No Rest for the Wicked

No Rest for the Wicked

Nevil Apr 21, 2024 @ 11:47am
Bosses are too weak.
I like the game, but the bosses are too weak. It's not about how much damage they deal or take, it's about their design.
1. They have too few different skills.
2. The skills look pretty cheap, the impact of them is not felt.
3. The environment doesn't play any role in the battle.
4. The battle itself does not have any system. That is, it does not matter what and how you beat the boss. Do they have any vulnerabilities or resistances? Doesn't look like it.
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Showing 1-8 of 8 comments
HAEVENSKYE Apr 21, 2024 @ 11:49am 
Seriously, you're a joke!
Naandayo Apr 21, 2024 @ 11:51am 
Nah i agree, ots kinda like bloodborne in the sense that the mobs are more difficult than the bosses, it would be cool if they got buffed a bit more, but this IS still early acess, and only act 1 of the game, i couldnt imagine they would make these guys incredibly difficult to begin with
~~NAN~~ Apr 21, 2024 @ 11:52am 
Yeah, the game is generally easy. All bosses are easily defeated from couple of hits, except for crucible boss. Generally no challenge at all, bosses or simple monsters.
K. Hauzer Apr 21, 2024 @ 11:53am 
Originally posted by Nevil:
I like the game, but the bosses are too weak. It's not about how much damage they deal or take, it's about their design.
1. They have too few different skills.
2. The skills look pretty cheap, the impact of them is not felt.
3. The environment doesn't play any role in the battle.
4. The battle itself does not have any system. That is, it does not matter what and how you beat the boss. Do they have any vulnerabilities or resistances? Doesn't look like it.
What a bs i just read
immatoll Apr 21, 2024 @ 11:54am 
You can say the same after replaying Elden Ring and know how everything works. The game is not all about bosses in my opinion. I also had rather more issues with the daily boss (e.g. the fire lady in tunnels) than with the story bosses.
K. Hauzer Apr 21, 2024 @ 11:55am 
Originally posted by ~~NAN~~:
Yeah, the game is generally easy. All bosses are easily defeated from couple of hits, except for crucible boss. Generally no challenge at all, bosses or simple monsters.
The game is good as it is now in terms of difficulty, a lot of depends on your level/gear. Go try beating the boss in the sewers on lvl 5 or lower, go kill the crusible boss on lvl 10 at least ....
K. Hauzer Apr 21, 2024 @ 11:56am 
Originally posted by immatoll:
You can say the same after replaying Elden Ring and know how everything works. The game is not all about bosses in my opinion. I also had rather more issues with the daily boss (e.g. the fire lady in tunnels) than with the story bosses.
100% same
Dooly Apr 21, 2024 @ 12:08pm 
Originally posted by Nevil:
I like the game, but the bosses are too weak. It's not about how much damage they deal or take, it's about their design.
1. They have too few different skills.
2. The skills look pretty cheap, the impact of them is not felt.
3. The environment doesn't play any role in the battle.
4. The battle itself does not have any system. That is, it does not matter what and how you beat the boss. Do they have any vulnerabilities or resistances? Doesn't look like it.


Wow, the literal 1st boss has a susceptibility to fire and he's out here claiming there aren't any resistances or weaknesses.
Dark Souls has fantastic bosses and only a scant few have mechanics where the environment plays a factor, same for Elden Ring. You make zero sense saying the battle is too easy because ''environment''.
You must be running the game on performance, because skills look fantastic to me and pretty impactful. Moreso than the last ARPG's had in the last years.

Also, lastly, saying the battle does not have a system is the most smoothbrain comment I've ever read. What do you mean the battle doesn't have a system? The battle IS the system.
Last edited by Dooly; Apr 21, 2024 @ 12:09pm
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Date Posted: Apr 21, 2024 @ 11:47am
Posts: 8