Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
just to add on with my peeves about the game:
im a pretty experienced souls player so parry and rolling feels generous enough. however, some enemies do have large aoe and animations that makes anticipating contact difficult. tentacle wolf were almost sure deaths before nerf.
inventory is a massive problem before i am able to engage with the home building. now i have a entire home dedicated to storage space. this mechanic should have came earlier than later. QoL for storage and inventory management is also entirely absent right now.
the biggest problem i have, amongst other small ones, with the game currently, however, is how obvious that the game can eventually allow u to fully customise any wep u want but the systems r not in place yet and there r only a few blueprints available.
town is so big and i have to keep running down the street to get a plank or leather so the smith can hammer them onto my gears.
its so hard to farm the wep u want. there r too many variety at higher tier that getting what u r looking for is so difficult sometimes.
gauntlet is so annoying to keep getting back to the boss. some rooms r just time killers
upgrade your town and gear and you will be fine, if you can find enough clay that is...