No Rest for the Wicked

No Rest for the Wicked

Peasant_pl Apr 20, 2024 @ 10:56pm
Rune description
It would be nice to have more information about runes when i look at them. i personally dont
infuse new runes to try what they do because if i dont like them ,the weapon is going to trash
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Showing 1-5 of 5 comments
Dooly Apr 20, 2024 @ 10:58pm 
I second this, more information in general would be nice for weapons/stats/runes.

Edit: Someone opened up a constructive feedback post. Add some ideas if you have any and/or maybe slap some of your feedback in there. Let's try to create a proper list for the devs to read and possibly take notes from; https://steamcommunity.com/app/1371980/discussions/0/4369130199805570223/
Last edited by Dooly; Apr 20, 2024 @ 11:29pm
Ashviar Apr 20, 2024 @ 11:08pm 
Video preview for attacks would be useful. I wasted a slot/weapon putting the healing aura rune thinking it would be a constant aura that would drain Focus over time. It was actually just an AOE heal meant for multiplayer.
Zorro Apr 20, 2024 @ 11:28pm 
I agree. Since you can't remove runes without destroying the weapon, it sucks to not know what a rune does in advance.
CrispyFitzy Apr 28, 2024 @ 7:17am 
Originally posted by Ashviar:
Video preview for attacks would be useful. I wasted a slot/weapon putting the healing aura rune thinking it would be a constant aura that would drain Focus over time. It was actually just an AOE heal meant for multiplayer.

I did that EXACT same thing.
HighLanderPony Apr 28, 2024 @ 7:19am 
You don't get it, the obfuscation is just a part of the game design mystique, 10/10.

/s
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Showing 1-5 of 5 comments
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Date Posted: Apr 20, 2024 @ 10:56pm
Posts: 5