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Everything is weapon-based.
There are staved to use magic, with actual magic.
There also swords that can use magic and all, you just gotta look for them.
that magic in No Rest for the Wicked
Regardless, the blacksmith carries every basic weapon afaik, so even if you didn't luck out on RNG, you only need to deal with a handful of enemies before you can just buy what you wanted from him.
You need a staff to cast spell, so I imagine they function as catalysts. Do you actually need everything to be spelt out explicitly?
The staff, sword and weapons you get the first time on the beach seems to be randomised.
First time, I got a staff. Second time I got that 1 handed sword.
Are you saying it would made more sense lore-wise if your favourite weapon happened to wash ashore with you?
Finally, *ALL* weapons (including the staff) requires you to engage in melee. So absolutely - the game is forcing people to do melee. It's part of the combat experience.
All the starting weapons are on the ground as you get there and the vendors have them
Later in the game you unlock the possiblility to buy one if you are unlucky in not getting one drop.
I just cleared the crucible (EA end game content) using mainly spells.
And you don't need to melee to gain the focus, later you will unlock focus potions, focus stats etc which makes it so you don't need to even hit to get your focus back.
Hope this comment helps someone.
Loot from fixed locations is randomized is something I didn't expect. It's funny, in a bad way.