No Rest for the Wicked

No Rest for the Wicked

Kurague Apr 20, 2024 @ 10:36pm
Wtf is up with dodge iframes?
So funny thing happened to me.

I've played the game for 19 hours now, and most of the game I've been in medium load.

So, I just upgraded my weight limit to the point where I can fast-dodge again, and I noticed something terribly strange;

I can barely dodge anything.

No, this is not due to the "You need to get used to it" effect or anything like that, the roll dodge has more iframes than the quick dodge. I've been testing it against the golem "mini boss" that has very easily readable attacks, and I am a 90% certain that quick dodge(Light weight) has only about half a 0.75 seconds of iframes, and roll dodge(Medium weight) has about 1.5 second iframes.
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Showing 1-7 of 7 comments
N5O1 Apr 20, 2024 @ 10:44pm 
Sound logical. Roll slower and moves you on a shorter distance, so you longer stay in a hitbox zone and need more invincibility time to mitigate damage
^7ja^1co Apr 20, 2024 @ 10:44pm 
What dodge iframes?
Kurague Apr 20, 2024 @ 10:50pm 
Originally posted by N5O1:
Sound logical. Roll slower and moves you on a shorter distance, so you longer stay in a hitbox zone and need more invincibility time to mitigate damage

Problem is, however, you are not supposed to be punished for being lighter, quite the opposite.

If you're lighter, you should be nimbler and thus receive a better roll. In this case, the best roll altogether is medium weight roll because it allows you to dodge in a very forgiving way, which doesn't feel right AT ALL.
Majber Apr 20, 2024 @ 11:55pm 
how did you measured that 0,75 vs 1,5 sec?
Kurague Apr 21, 2024 @ 12:07am 
Originally posted by Majber:
how did you measured that 0,75 vs 1,5 sec?

It's a rough estimate, but you simply need to roll towards where the attack is going, meaning even if you're iframing the attack, when the iframes end it will still hit you, and you need to measure how long it takes for the iframes to disappear.
Majber Apr 21, 2024 @ 12:51am 
I will try to measure it on new world too :)
It would be funny to have better dodge at normal :)
I mean, isn't this generally how light, medium & heavy rolls work? The heavier rolls technically has more frames, but you have slight delay going into i-frames and a slower recovery animation.

The heavy roll in DS had some ridiculous i-frames as I recall, but it was the recovery that made it abysmal.
Last edited by Incomparable Groan; Apr 21, 2024 @ 1:13am
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Date Posted: Apr 20, 2024 @ 10:36pm
Posts: 7