No Rest for the Wicked

No Rest for the Wicked

Rodi Apr 20, 2024 @ 9:49pm
All enemies have hyperarmor???
I just started playing, but it seems every enemy has hyperarmor, so if I hit them, they just ignore the hit and strike back. This makes every fight a boring loop where I can't use combos at all. I have to hit once, walk away while enemies do their combos, then attack once more and repeat. Every single fight...
Is that all the game has for combat?
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Showing 1-9 of 9 comments
Pretty much unless you use weapons that stagger (2 handed), parrying, use your ability, power level/gear. At least that's what I noticed when I was playing and read.
Last edited by Where'sMySupersuit!!; Apr 20, 2024 @ 9:59pm
RnDMonkey Apr 20, 2024 @ 9:57pm 
I'm feeling this too. Guess I'm just old and slow, but combat just feels like being punished for existing. It's just not that fun.
Originally posted by ajv941:

It weird that they manage to correctly animate and design for bigger/slow enemies but the normal/quick ones makes the combat feel completely off.
Originally posted by ajv941:

I feel like its just an intro problem more so then the entire game but if the intro is this off putting for a lot of people then maybe rework it to get people into the experience better.

A more gradual introduction to how the game is truly going to be like over a every thing kinda just does things that makes no sense unless you spend frustrating amount of time trying to get it would of been better.


Imo DS/ER don't have this problem at all since the enemies has a very straight forward (for the most part) and easily understandable attack patterns. It just feel like the timing on the normal/quick enemies are off and unlike most souls games or even most ARPGs the enemies in this don't stagger with 1h weapons (at least at the start) so that doesn't help either.


I know its not a souls game but they essentially steal the genres combat mechanics so...
N5O1 Apr 20, 2024 @ 10:58pm 
You need to stagger monsters or wait for the moment when they stop. Also it depend of what weapon you are using, how much stamina you have and what monster you fighting.
Some mobs could be killed almost only if you parry their attacks, some just won't let you come close, so you have to find a way (stagger them) let you come closer
Dooly Apr 20, 2024 @ 11:00pm 
Originally posted by RnDMonkey:
I'm feeling this too. Guess I'm just old and slow, but combat just feels like being punished for existing. It's just not that fun.

You're not too old and slow, my friend. All it takes is for you to learn the ropes again and you'll be surprised as to how well you'll do. Noone starts off good in any game.
Last edited by Dooly; Apr 20, 2024 @ 11:01pm
Kon Apr 20, 2024 @ 11:02pm 
My favorite part though is when I go to parry an incoming swing, almost always that first swing from them will miss me anyway and I eat the 2nd/3rd attacks. lol
Ashviar Apr 20, 2024 @ 11:05pm 
Originally posted by Where'sMySupersuit!!:
Pretty much unless you use weapons that stagger (2 handed), parrying, use your ability, power level/gear. At least that's what I noticed when I was playing and read.
Even 2H doesn't feel like it staggers as much as it does, and has alot of animation recovery at the end. Using the Claymore is where people's frustrations really show for 2Hs, its the first you get and feels the worst. The 3 hit combo it has, the second thrust has alot of "delay" before your third attack or dodge can come out. The amount of times I've hit an enemy twice, they are at like 5% HP left, but they do a "push" attack which comes out faster than I can roll or the third hit connects is a worrying amount. Enemies basic attacks can also just go right through your charged attacks which feels wrong, it needs some more poise so I can trade my health for the enemies health.
Originally posted by Ashviar:

Does the game even have poise compared to a standard stagger system (meaning you hit and they can't until you stop)?

I feel like there's supposed to be a backend stagger system (poise) but there's not or at least not at the start. Which would allow 1h weapons to stagger but it would take either extra hits or higher damaging hits to take in effect.
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Date Posted: Apr 20, 2024 @ 9:49pm
Posts: 12