No Rest for the Wicked

No Rest for the Wicked

Zidaken Apr 20, 2024 @ 12:12pm
DODGE!!!!!!!!!!!
FIX DODGE!!!!!! Remove the damn GLUE from the character in relation to your ATTACK ANIMATIONS that leaves them STUCK TO THE GROUND even when they press dodge 10+ times.
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Showing 1-15 of 22 comments
Dooly Apr 20, 2024 @ 12:14pm 
Skill issue
Zidaken Apr 20, 2024 @ 12:17pm 
Originally posted by Dooly:
Skill issue

Wrong, animator and game developer issue. I fight in the real world... there is no skill issue with being able to choose what to do with your body even in the middle of an attack or roundhouse or whatever.
The Tear Collector Apr 20, 2024 @ 12:19pm 
You fight in the real world. Really. Alright
Dovah Apr 20, 2024 @ 12:22pm 
Sunds like you run "heavy" weight

my self fight bosses with no Armour on no problems with dodning
Last edited by Dovah; Apr 20, 2024 @ 12:23pm
Lain½ Apr 20, 2024 @ 12:27pm 
Dodging mechanics work well, your equip load affects it, maybe check that if it isn't a bug ?
Or maybe you just have bad timing.
HeSus Apr 20, 2024 @ 12:30pm 
Def a skill issue.
"stuck to the ground", bro throws fists he can't deliver and whines when he should've clicked 'x' instead of 'square'.
Last edited by HeSus; Apr 20, 2024 @ 12:31pm
Light Apr 20, 2024 @ 12:35pm 
Originally posted by Dovah:
Sunds like you run "heavy" weight

my self fight bosses with no Armour on no problems with dodning

Sounds like armor is useless and this sums up to a developer skill issue.
Vestar Voss Apr 20, 2024 @ 12:38pm 
Originally posted by Zidaken:
Originally posted by Dooly:
Skill issue

Wrong, animator and game developer issue. I fight in the real world... there is no skill issue with being able to choose what to do with your body even in the middle of an attack or roundhouse or whatever.

Well, i fight in the real world too, that's why i don't compare fighting in real world vs fighting in videogames, because they are two totally different things, unless maybe you play simulative fighting games, not fantasy ones for sure.
Videogames have their own rules, that's what makes them fun.

As another user said, maybe you didn't check your equipment weight.
That changes the type of roll and with it a series of things.
You should adapt your equip weight based on how you play.
vintran Apr 20, 2024 @ 12:39pm 
Huh? I think you are confused. There's no glue. Control is very responsive and tight in this game, including dodges. You press it once.

If you're referring to animation cancelling then no, it is intentionally designed that way, if you are in the middle of doing one animation then your character is committed to it, your inputs get queued instead of overriding the current animation.

All methodical action games do this, to punish button mashing, animation cancelling is only popular in faster-paced hack-n-slash games.
Kashra Fall Apr 20, 2024 @ 12:47pm 
You're "Stuck" to the ground because you ran out of stamina. The greenbar needs to be present to dodge.
Pepperheart Apr 20, 2024 @ 12:50pm 
The dodge mechanic is great. Check your armor weight class, Mr real world fighter 😁
immatoll Apr 20, 2024 @ 12:53pm 
Originally posted by Light:
Originally posted by Dovah:
Sunds like you run "heavy" weight

my self fight bosses with no Armour on no problems with dodning

Sounds like armor is useless and this sums up to a developer skill issue.

Not really. Avoiding damage is always the best source of avoiding damage.

Armor is not the main source of reducing income damage (especial has no effect on any elemental damage). Playing with heavy weight is only possible with a shield build. There are multiple abilities, runes and stuff buffs designed for a stationary/tanky build. Could be interesting especially in multiplayer. Balance is also pretty important which is pretty overseen by most people.

Everything else should be at least low/mid lifted to avoid damage. Or learn how to use parry (which I'm too dumb fore). There are different ways to play the game. I mean you have a pretty similar experience with dark souls or elden ring. I can not play ER blind, some people can.
Jossaiah Apr 20, 2024 @ 12:54pm 
Skill deficient.
Ztorm Apr 20, 2024 @ 1:28pm 
This is a game not real life.
diogovk Apr 20, 2024 @ 1:44pm 
It seems you're used to dash animation canceling combat, which is often used on other games, and makes combat way easier.

The devs of this game deliberately chose animation locked combat. It is by design that combat in this game involves reacting to enemies and not just spamming buttons. That's the whole selling point of this game. ARPG systems, but deliberate, skill expressing combat.

If you start a long animation attack, and the enemy reacts with a quick interrupting attack, you're being punished for having made a bad decision. "Skill issue" is a rude way of saying it, but that is basically what it means.

It is important to note, that enemies are also animation locked, and they have cooldowns on their animations as well. High skill in this game is all about "baiting" and punishing enemy animations.
Last edited by diogovk; Apr 20, 2024 @ 1:48pm
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Date Posted: Apr 20, 2024 @ 12:12pm
Posts: 22