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You can do the same for repairs (I'm guessing). Since they're free before first boss just create a realm where you free the blacksmith then exit out. Then everytime you need to repair in your main realm you just exit out, go into "Repair Realm", repair for free, exit out, go back to main realm.
Which makes durability even more pointless.
The repair system is fine now. The developers updated it and it is less expensive. A little penalty if you die. The inventory is well indeed a pain in the butt at the beginning but you will get items in the world by killing bosses to increase you inventory slots such as, items (by 5 at once), material (by 5 at once) etc... and to unlock ability to have a secondary weapon. I think this is fantastic system.
Honestly, if people want to cheese the game by killing the first boss over and over I would even say let them. It sounds like kind of a boring grind for something that, at the end of the day, probably won't be exactly game-breaking.
Exactly, let people play how they want to. You can also get ICHOR by killing mobs. It will randomly drop
You never specified whats not fun about it and how you would rather have it
2. It isn't at all like flask quality and quantity. Flask quality and quantity actually make you stronger. For it to be similar, it'd have to be something like recovering 25% more health when using food items.
3. It's not growth, it's just lessening your handicap.
4. It doesn't even take 3 hours. And since it's so easy to max out, why is it even there?
It's not fun to spend so much time managing my limited inventory or going back and forth to store and sell items. I want to fight monsters, collect cool loot, and get stronger.