No Rest for the Wicked

No Rest for the Wicked

Sawtaytoes Apr 20, 2024 @ 12:20am
Incredible Stat Scaling so far!
One thing I really like about No Rest for the Wicked is how the stats are very similar.

So you at level 1 are gonna be just about as good as you at level 10. Makes the game more fun and leveling up less important. This makes it so you can swap your build up without having feeling like you have wasted points.

Stat Scaling was a huge deal in Divinity: Original Sin 2 to the point where 1 level up required completely different gear. None of your old stuff was worthwhile. I haven't had that experience in No Rest for the Wicked.

I also like how weapons and armor are different. If you closely examine your common gear, you'll notice some are better than others. It's slight changes, but enough to make it a difference. One set of common knives I got had +1 attack from the others which is a HUGE game changer.
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Showing 1-2 of 2 comments
Schnudercheib Apr 20, 2024 @ 1:26am 
IMO the statscaling is quite significant. Hence I'd whish there was the option to reset skills. Currently, as far as I've seen, weapons with dual scaling scale much better than singular ones.
Sawtaytoes Apr 23, 2024 @ 2:37am 
I figured that dual-scaling was better because you can more easily spread points between them for better overall scaling.

Either way, the game was getting really easy for me. I had leveled up a dragger from 5 to 16 damage + 9 for my bonus and 3 from something else (26 total). That was killing enemies in 2-3 hits. 1 hit for crabs.

After beating the 3rd boss in Nameless Pass by the gate, all the enemies changed to be much harder. Not only are they more difficult to kill, but they also wipe me out in a few hits. This is how it felt when I started.

I think this changed in today's Hotfix 3 patch, but I'm not sure because I beat the boss, and it crashed (as it does about every hour) all around the same time.

Either way, crabs now take 2 hits to kill instead of 1. I'm not sure what changed or if I accidentally removed some overpowered armor or what. From what I was seeing, it had something to do with the patch; then again, the game crashes about every hour, and when it does that, the enemies sometimes get changed out with different ones.
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Showing 1-2 of 2 comments
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Date Posted: Apr 20, 2024 @ 12:20am
Posts: 2