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Yeah, easy this is not. Coming from Elden Ring and Soulsborne I can manage but I would understand anyone asking for a difficulty setting here.
Yeah well it is.
Everything that has a stamina meter needs some time to adjust for anyone not coming from Soulsborne games.
Also: My reflexes are also only that good at my age because I failed at bosses like Artorias and Gale way too many times.
It all depends on your know-how but objectively speaking this is far away from a walk in the park for most players.
Lo'and behold, developers reflected on the feedback and adjusted it in the latest patch.
Strange thing is tho: I seem to have reached the stamina cap very fast. Now all further points invested only net me 1 more stamina which is bonkers.
people somehow omit this
you invest 2-3 points into stamina and even with a 2 handed sword, the boss unique for example, you got to be realy spammy to run into stamina issues.
unless you nonestop roll spam stamina shouldn't be an issue...like at all?
I think a training area with a training dummy would help significantly.
In that area it should show the commands for your moveset (like MH games do)
I think that would help people realise that every weapon has unique movesets and also..... like you say..... get them used to not just spamming tack.
I'm using this massive sword. I can do three powerful hits which fully drain my stamina and leave me wide open for a bit. But its risk reward. I can do two hits and save one to roll out the way but that also leaves me vulnerable to anyone that can leap or thrust me from range.
So i have to play into the strengths and weakness of that weapon. Once i learned the balance it felt great.
As soon as i switch weapons i get more moves but less damage.
I really don't understand how people are struggling to understand this. I don't even play Souls games. I hate them. I hated Elden Ring but i really enjoy this and find it's challange and design to be perfectly adaptable once you take time to learn it.
Two-handed weapons attacks should be more "heavy".