No Rest for the Wicked

No Rest for the Wicked

Galenmereth Apr 19, 2024 @ 8:46am
4
It's too difficult for me
And that's ok. I'll refund and rest easy knowing souls-fans more skilled than me are going to have a great time with this.

Thanks for coming to my Tedx talk.
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Showing 1-15 of 122 comments
malcontentronin Apr 19, 2024 @ 8:48am 
4
5
Oh to be clear this is WAY too hard even for a soulslike. The stamina meter is the wrong approach given this has no other hallmarks of the genre. It's there just to be limiting for the sake of it and it's the wrong direction.
Galenmereth Apr 19, 2024 @ 8:50am 
I felt like I could work with the stamina meter, it was just too much for me. I have friends I know will love it though. If they ever added a difficulty modifier of some kind in the future I'd be willing to give it another go.
Patrick Apr 19, 2024 @ 8:52am 
Its not even hard, just try rolling away before smashing attack for the 5th time in a row
Grimulkin Apr 19, 2024 @ 8:54am 
Thats surprising to me. I never liked souls games because of how bad I was at them, but I'm having a lot of fun with this one.
CaPwN707 Apr 21, 2024 @ 8:31am 
This game didn't have as steep of a learning curve for me than Elden ring did. I leveled up my health and stamina first that way i can roll around and hit em from the back.
Swimfan Apr 21, 2024 @ 8:33am 
What actually took me by surprise were the bosses. After seeing all 3 big EA bosses, I can safely say that they gave them way better movesets than I expected.

Yeah, easy this is not. Coming from Elden Ring and Soulsborne I can manage but I would understand anyone asking for a difficulty setting here.
RobeRonin Apr 21, 2024 @ 8:36am 
I will and thank you also its not that hard :P!
Swimfan Apr 21, 2024 @ 8:38am 
Originally posted by RobeRonin:
I will and thank you also its not that hard :P!

Yeah well it is.
Everything that has a stamina meter needs some time to adjust for anyone not coming from Soulsborne games.
Also: My reflexes are also only that good at my age because I failed at bosses like Artorias and Gale way too many times.

It all depends on your know-how but objectively speaking this is far away from a walk in the park for most players.
Baron01 Apr 21, 2024 @ 8:43am 
This is an early access game so balancing issues were to be expected. When I started for the first time and played it for 30 minutes, I knew something was wrong with the stamina costs of attacks. I got claymore as my starting weapon, with which I could not do 3-hit combo as it would completely drain my stamina. Even with several points invested into it, it still was feeling bad.
Lo'and behold, developers reflected on the feedback and adjusted it in the latest patch.
Swimfan Apr 21, 2024 @ 9:00am 
Originally posted by Baron01:
This is an early access game so balancing issues were to be expected. When I started for the first time and played it for 30 minutes, I knew something was wrong with the stamina costs of attacks. I got claymore as my starting weapon, with which I could not do 3-hit combo as it would completely drain my stamina. Even with several points invested into it, it still was feeling bad.
Lo'and behold, developers reflected on the feedback and adjusted it in the latest patch.

Strange thing is tho: I seem to have reached the stamina cap very fast. Now all further points invested only net me 1 more stamina which is bonkers.
rasabt Apr 21, 2024 @ 9:15am 
it's got rpg mechanics
people somehow omit this
you invest 2-3 points into stamina and even with a 2 handed sword, the boss unique for example, you got to be realy spammy to run into stamina issues.
unless you nonestop roll spam stamina shouldn't be an issue...like at all?
ChubbiChibbai Apr 21, 2024 @ 9:20am 
Originally posted by rasabt:
it's got rpg mechanics
people somehow omit this
you invest 2-3 points into stamina and even with a 2 handed sword, the boss unique for example, you got to be realy spammy to run into stamina issues.
unless you nonestop roll spam stamina shouldn't be an issue...like at all?

I think a training area with a training dummy would help significantly.
In that area it should show the commands for your moveset (like MH games do)
I think that would help people realise that every weapon has unique movesets and also..... like you say..... get them used to not just spamming tack.

I'm using this massive sword. I can do three powerful hits which fully drain my stamina and leave me wide open for a bit. But its risk reward. I can do two hits and save one to roll out the way but that also leaves me vulnerable to anyone that can leap or thrust me from range.

So i have to play into the strengths and weakness of that weapon. Once i learned the balance it felt great.

As soon as i switch weapons i get more moves but less damage.

I really don't understand how people are struggling to understand this. I don't even play Souls games. I hate them. I hated Elden Ring but i really enjoy this and find it's challange and design to be perfectly adaptable once you take time to learn it.
BEOWULF Apr 21, 2024 @ 9:28am 
Do one attack and roll away. Repeat. It is that simple. The amount of skill issues people are having here is just crazy :re3nemesis:
BaneofMills Apr 21, 2024 @ 9:46am 
Originally posted by BEOWULF:
Do one attack and roll away. Repeat. It is that simple. The amount of skill issues people are having here is just crazy :re3nemesis:
Going through these discussions its like im reading Elden Ring and Lords of the Fallen discussions over and over again. :steamthumbsdown: smh
Last edited by BaneofMills; Apr 21, 2024 @ 9:46am
Tourette's Guy Apr 21, 2024 @ 10:00am 
For me the main problem is using heavy weapons against enemies with shields. They block charged attacks like nothing, leaving you completely vulnerable.

Two-handed weapons attacks should be more "heavy".
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Date Posted: Apr 19, 2024 @ 8:46am
Posts: 122