No Rest for the Wicked

No Rest for the Wicked

Necromanu Shi Atat Apr 19 @ 3:07am
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Please Devs don't ruin game because of Casuals
Do what fromsoft did ,, make your game like , need to be ,, soulslike is supposed to be hard

I hope ARPG+Soulslike will be a start for many devs to create this masterpiece

The game was expensive for an Early Acces ,

Don't listen casuals please
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Showing 1-15 of 41 comments
Don't ruin the game like Lies of P .. did

Better 100k Loyal than 1 milion of casuals
Oh man I would LOVE to hear your take on how Lies of P was "ruined".
°Dofus Apr 19 @ 3:22am 
Most games get ruined thru a simping community.
MPN64 Apr 19 @ 3:26am 
It is an EA game they are supposed to listen to the community.
However what they want to change or not in the end are their decision!
Last edited by MPN64; Apr 19 @ 3:27am
That's why i'm not fond of early access games to begin with, when this game is finished it will be unrecognizable from its original vision, the Ori fanbase consists of too many casuals and tbh, Moon Studio is kinda at faut too, for making the games not a little bit more punishing, people got accustomed of Ori being very casual friendly and expect the same from "No Rest for the Wicked".

People are quick to condemn games that don't fit their preconceived notions that is especially true for such a static genre infested by min/maxers who play these game simply to get a rush of power fantasy it will be nigh impossible to please 70% of all people. All you can do to better the reception is either, to completely dumb down the game, or say goodbye to all these potential customers who want a streamlined game.

@Moon Studio
You need to build a religious hardcore crowd, before you can step in that territory, You now stand a a crucial crossroad, continuing making games for the broad mainsteam or sticking to your path, maybe better communicate your intentions.
You have the talent and craftsmanship, so it's not the quality the game suffers from, it's the audience. It's easier to please the audience of an plattformer like Ori, than the audience of an large Action-RPG

So you decide, Moon Studios: does "No Rest for the Wicked" have an direction problem, or has it an audience problem? Quality isn't what is lacking. There is not much time left you have to steer this ship and make a sacrifice, the game - or the money?

So choose wisely, do you have what it takes to sever the wicked?
Last edited by Chocos Ramabotti; Apr 19 @ 3:58am
Pfft, speaking as Casual, games are for fun not work. If I want to work, I'll play golf.
Originally posted by crzyfsh123:
Pfft, speaking as Casual, games are for fun not work. If I want to work, I'll play golf.
Skill is learning, not working. Survival games are work. If you are too braindead to learn gamemechanics play something else.
Mellow Apr 19 @ 4:14am 
Don't listen to cheaters talking about "skill issues".
He'll just fire up cheat engine and "beat" the game and call us noobs xD
Originally posted by Mellow:
Don't listen to cheaters talking about "skill issues".
He'll just fire up cheat engine and "beat" the game and call us noobs xD

Don't tell us what a casual do please
I respect and understand the difficulty of the game. The problem is that they need to stop label the game as a ARPG, because if the continue to do that, people will be dissapointed because it is not a ARPG. Not even close lol

The game though is a fantastic isometric souls like game.
Last edited by Rhebel #NoName; Apr 19 @ 4:26am
Originally posted by Rhebel #NoName:
I respect and understand the difficulty of the game. The problem is that they need to stop label the game as a ARPG, because if the continue to do that, people will be dissapointed because it is not a ARPG. Not even close lol

The game though is a fantastic isometric souls like game.

Yeah maybe but still is ARPG like mechanics ,, i mean soulslike don't have so much loot
Originally posted by Pampelmusensalat:
Originally posted by crzyfsh123:
Pfft, speaking as Casual, games are for fun not work. If I want to work, I'll play golf.
Skill is learning, not working. Survival games are work. If you are too braindead to learn gamemechanics play something else.


Practice, we talkin' bout practice?
Icevenom Apr 19 @ 6:16am 
Didn't you make another thread where you were telling people devs are crazy to ask so much for this game?
Now spamming threads defending it. Interesting
Change your mind that hard :)?
Originally posted by Rhebel #NoName:
I respect and understand the difficulty of the game. The problem is that they need to stop label the game as a ARPG, because if the continue to do that, people will be dissapointed because it is not a ARPG. Not even close lol

The game though is a fantastic isometric souls like game.

Sorry to break your bubble, but Dark Souls is an Action RPG. If you think of games like Diablo or Path of Exile, they are hack and slash, a sub-genre of Action RPG's.
Last edited by [Ygg]Azarhiel; Apr 19 @ 6:17am
Originally posted by Necromanu Shi Atat:
Do what fromsoft did ,, make your game like , need to be ,, soulslike is supposed to be hard

I hope ARPG+Soulslike will be a start for many devs to create this masterpiece

The game was expensive for an Early Acces ,

Don't listen casuals please
souls games are horrible...having terrible character control and clunky combat is not a difficulty setting...the games are slow, sluggish and boring....the aesthetics and hidden lore make the games overall fantastic...but combat is the last thing i'd play a souls game for lolol

if you want actual difficult combat that is fun and well done play godfall...the game overall is trash, but the combat is probably the best available in the "action" combat space....

i don't even call this game here action or soulslike...it's more like actionLESS...i have never played a game where it was so hard to hit an enemy and i can headshot people in shooters/3rd person action games while they are sprinting and rolling around and me jumping and all over the place....yet my character in this game will NOT and i mean absolutely refuses to attack where i'm aiming with my mouse cursor....it won't even hit enemies half the time when i use the lock on feature (which i play with mouse and keyboard and shouldn't need because that just gimps adaptability in combat)

anyways, havea good one, but please break your delusion that souls games have good combat...the last thing we need are more games with slow, sluggish and boring combat pretending to be difficult games because of it....everyone should be striving to make and expand on combat systems like godfall has...i don't recommend buying that game either because top to bottom it's a bad game overall, severely lacks variety. it just has the best concept for action combat out there...that's it's only redeeming quality.
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Date Posted: Apr 19 @ 3:07am
Posts: 41