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Better 100k Loyal than 1 milion of casuals
However what they want to change or not in the end are their decision!
People are quick to condemn games that don't fit their preconceived notions that is especially true for such a static genre infested by min/maxers who play these game simply to get a rush of power fantasy it will be nigh impossible to please 70% of all people. All you can do to better the reception is either, to completely dumb down the game, or say goodbye to all these potential customers who want a streamlined game.
@Moon Studio
You need to build a religious hardcore crowd, before you can step in that territory, You now stand a a crucial crossroad, continuing making games for the broad mainsteam or sticking to your path, maybe better communicate your intentions.
You have the talent and craftsmanship, so it's not the quality the game suffers from, it's the audience. It's easier to please the audience of an plattformer like Ori, than the audience of an large Action-RPG
So you decide, Moon Studios: does "No Rest for the Wicked" have an direction problem, or has it an audience problem? Quality isn't what is lacking. There is not much time left you have to steer this ship and make a sacrifice, the game - or the money?
So choose wisely, do you have what it takes to sever the wicked?
He'll just fire up cheat engine and "beat" the game and call us noobs xD
Don't tell us what a casual do please
The game though is a fantastic isometric souls like game.
Yeah maybe but still is ARPG like mechanics ,, i mean soulslike don't have so much loot
Practice, we talkin' bout practice?
Now spamming threads defending it. Interesting
Change your mind that hard :)?
Sorry to break your bubble, but Dark Souls is an Action RPG. If you think of games like Diablo or Path of Exile, they are hack and slash, a sub-genre of Action RPG's.
if you want actual difficult combat that is fun and well done play godfall...the game overall is trash, but the combat is probably the best available in the "action" combat space....
i don't even call this game here action or soulslike...it's more like actionLESS...i have never played a game where it was so hard to hit an enemy and i can headshot people in shooters/3rd person action games while they are sprinting and rolling around and me jumping and all over the place....yet my character in this game will NOT and i mean absolutely refuses to attack where i'm aiming with my mouse cursor....it won't even hit enemies half the time when i use the lock on feature (which i play with mouse and keyboard and shouldn't need because that just gimps adaptability in combat)
anyways, havea good one, but please break your delusion that souls games have good combat...the last thing we need are more games with slow, sluggish and boring combat pretending to be difficult games because of it....everyone should be striving to make and expand on combat systems like godfall has...i don't recommend buying that game either because top to bottom it's a bad game overall, severely lacks variety. it just has the best concept for action combat out there...that's it's only redeeming quality.