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It's probably closer to an ARpg like Vikings: Wolves of Midgard, which in turn was more a throwback to Champions of Norrath/Return to Arms.
So a more paced, involved combat, than the current zoom through Arpg's.
No Idea why everything has to be labelled Souls by know.
It definitely has enough of the genre trappings to push some players away, I feel:
- Checkpoints you have to hard-anchor to, which you respawn at when you die.
- Shortcuts you open to previous parts of areas (ladders, one-way doors)
- Stamina-based lock-and-pivot combat system, light-roll/mid-roll/heavy-dodge
- Generally low enemy-density, since individual foes are a threat
- Low drop-rates of relevant gear items / loot
- Button-discipline and mechanics decide victory more than a build does, generally
- Deaths are punishing and can even attrition down all your resources (this is actually more hardcore than the typical Soulslike, and can make unlucky players reverse-snowball into unfun play-patterns)