No Rest for the Wicked

No Rest for the Wicked

xthejetx Apr 19, 2024 @ 2:22am
Not a souls-like
It's not a souls like, thats the biggest issue.
Arpg - yes |
survival - a little bit |
souls-like - only the combat is similar to souls.

The overall gameplay loop is not going to be like souls games at all. The gameplay loop is going to be like Diablo with some stardew type town building.

I think the demo tricked a lot of folks into believing it was a souls-like. The tutorial area even FEELS like a souls-like, but you have some hints that the game isn't expecting you to treat it like that. If you're dying over and over again, you return to sacrament and see about some gear changes. Repair stuff, lick your wounds while you find a new goal. The progress you make isn't just beating 1 boss after the other and powering through 1 level at a time.

This is closer to a survival arpg like Outward than it is to Dark Souls. And I say this as an avid souls enjoyer, the combat and gameplay reflect a very different type of game and that's why it feels all wrong through the scope of "souls-like".
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Showing 1-5 of 5 comments
looking for gurl Apr 19, 2024 @ 2:23am 
refund it den
Rainbow Jack© Apr 19, 2024 @ 3:28am 
Originally posted by xthejetx:
It's not a souls like, thats the biggest issue.
Arpg - yes |
survival - a little bit |
souls-like - only the combat is similar to souls.

The overall gameplay loop is not going to be like souls games at all. The gameplay loop is going to be like Diablo with some stardew type town building.

I think the demo tricked a lot of folks into believing it was a souls-like. The tutorial area even FEELS like a souls-like, but you have some hints that the game isn't expecting you to treat it like that. If you're dying over and over again, you return to sacrament and see about some gear changes. Repair stuff, lick your wounds while you find a new goal. The progress you make isn't just beating 1 boss after the other and powering through 1 level at a time.

This is closer to a survival arpg like Outward than it is to Dark Souls. And I say this as an avid souls enjoyer, the combat and gameplay reflect a very different type of game and that's why it feels all wrong through the scope of "souls-like".

It's probably closer to an ARpg like Vikings: Wolves of Midgard, which in turn was more a throwback to Champions of Norrath/Return to Arms.
So a more paced, involved combat, than the current zoom through Arpg's.
No Idea why everything has to be labelled Souls by know.
Leo K [Rogue] Apr 19, 2024 @ 4:51am 
As it stands, No Rest leans much, much harder toward Soulslike than it does toward ARPG, which as I understand it, is why many ARPG players feel misled or like there were miscommunicated expectations / marketing.

It definitely has enough of the genre trappings to push some players away, I feel:

- Checkpoints you have to hard-anchor to, which you respawn at when you die.
- Shortcuts you open to previous parts of areas (ladders, one-way doors)
- Stamina-based lock-and-pivot combat system, light-roll/mid-roll/heavy-dodge
- Generally low enemy-density, since individual foes are a threat
- Low drop-rates of relevant gear items / loot
- Button-discipline and mechanics decide victory more than a build does, generally
- Deaths are punishing and can even attrition down all your resources (this is actually more hardcore than the typical Soulslike, and can make unlucky players reverse-snowball into unfun play-patterns)
Omence072 Apr 19, 2024 @ 4:56am 
Ok
Jack Apr 19, 2024 @ 7:07am 
Originally posted by xthejetx:
It's not a souls like, thats the biggest issue.
Arpg - yes |
survival - a little bit |
souls-like - only the combat is similar to souls.

The overall gameplay loop is not going to be like souls games at all. The gameplay loop is going to be like Diablo with some stardew type town building.

I think the demo tricked a lot of folks into believing it was a souls-like. The tutorial area even FEELS like a souls-like, but you have some hints that the game isn't expecting you to treat it like that. If you're dying over and over again, you return to sacrament and see about some gear changes. Repair stuff, lick your wounds while you find a new goal. The progress you make isn't just beating 1 boss after the other and powering through 1 level at a time.

This is closer to a survival arpg like Outward than it is to Dark Souls. And I say this as an avid souls enjoyer, the combat and gameplay reflect a very different type of game and that's why it feels all wrong through the scope of "souls-like".
There is no " tricking". It is what it is and if it isn't for you then move along. The key word is "like" as there is some likeness to a Souls game. The degree of "souls like" doesn't matter..again, it is what it is.
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Date Posted: Apr 19, 2024 @ 2:22am
Posts: 5