No Rest for the Wicked

No Rest for the Wicked

altairian 18. apr. 2024 kl. 13.50
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Personally won't buy until durability is removed
It's not a good system, no player likes durability in video games. The penalty for death in souls-likes is the time lost and consumables used before your death. In the souls games that DID have durability, you REPAIRED on death. Thank you for your time devs and please make the right decision <3
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Viser 271285 av 327 kommentarer
Cheyenesku 25. apr. 2024 kl. 5.58 
Why is this conversation still going? They changed it and nerfed most systems.
Zynj 25. apr. 2024 kl. 6.02 
Opprinnelig skrevet av Cheyenesku:
Why is this conversation still going? They changed it and nerfed most systems.
Because the complaint can't be addressed via a buff or nerf to the current 'Durability' implementation. Its existence will remain a pointless nuisance, even if it happens once in a lifetime.
Cheyenesku 25. apr. 2024 kl. 6.10 
Opprinnelig skrevet av Zynj:
Opprinnelig skrevet av Cheyenesku:
Why is this conversation still going? They changed it and nerfed most systems.
Because the complaint can't be addressed via a buff or nerf to the current 'Durability' implementation. Its existence will remain a pointless nuisance, even if it happens once in a lifetime.
But you barely notice it anymore. Yesterday I died like 20 times and stuff wasnt broken yet.
bruh 25. apr. 2024 kl. 6.10 
cya man, they ain't getting rid of it and based on what the ceo and director said they do not plan to make a game for everyone.

forget about the game and go somewhere else
Sist redigert av bruh; 25. apr. 2024 kl. 6.12
Cheyenesku 25. apr. 2024 kl. 6.14 
Opprinnelig skrevet av bruh:
cya man, they ain't getting rid of it and based on what the ceo and director said they do not plan to make a game for everyone.

forget about the game and go somewhere else
But they still nerfed most systems towards casuals. Game is too easy now apart from Crypt boss. Wish they did a hardcore mode for more sweaty of us.
Sist redigert av Cheyenesku; 25. apr. 2024 kl. 6.15
Zynj 25. apr. 2024 kl. 6.23 
Opprinnelig skrevet av Cheyenesku:
But you barely notice it anymore. Yesterday I died like 20 times and stuff wasnt broken yet.

You know what else I don't notice? Buttons I'm not required to press.
If each death, thousand death, or once in a lifetime when I turn 100, I'm prompted to press a button for no reason, I'll be miffed about it.

Opprinnelig skrevet av bruh:
cya man, they ain't getting rid of it and based on what the ceo and director said they do not plan to make a game for everyone.

forget about the game and go somewhere else

We'll see, and while it is their decision, it's not one I'd consider a reasonable one if it remains. If it's meant to serve some purpose, then that's perfect, but as it stands it doesn't.
The problem isn't the concept of 'Durability' per se, it is its current implemented failure to serve or fulfill a purpose.

For example, if each tenth death, one has to return to Sacrament to brew a potion or:
- do a ritual to earn a required buff
- eat a meal to not starve
- re-equip weapons lost on death
- close the the front gate to ensure Sacrament is safe after your latest failure so you can venture on

These would all be a button press and are all FUNDAMENTALLY the same as what Durability is now. You press a button once in a while. Nothing really changes if you do or you don't, but you still have to do it, and that is annoying because you know it's completely arbitrary and if that button wasn't there, you simply wouldn't have to press it.

What else are all these examples FUNDAMENTALLY the same as? Pressing ESC to pause the game and then pressing again to unpause it.
Sawtaytoes 26. apr. 2024 kl. 0.38 
Opprinnelig skrevet av altairian:
They nerfed durability penalties very hard since I made this post. When I made this post players were ending up naked in the tutorial zone if they didn't "git gud" immediately at the start of the game.
Ah, that explains why I didn't have durability problems after the first night.

After thinking through it, I agree, durability isn't good in this game the way it is. It takes up a potential bottom d-pad slot, it does require you go back to Sacrament every time you find a blue thing, and I'm constantly checking if my tools are gonna break because it sometimes doesn't show the graphic, and then I have to buy a new one.

If anything, the durability mechanic has taken away from my fun rather than added to it.

I think, if they wanted durability, they need to remove repairing or make repairing only work with the few repair kit items you find. That way, you're forced into using interesting weapons, armor, and new shields.

That's how it was on day 1, but after that, I had to play the same strategy for the rest of the game because I'd already dumped so many points into Dexterity.
Sist redigert av Sawtaytoes; 26. apr. 2024 kl. 0.38
天真宁姚 26. apr. 2024 kl. 1.10 
When I first entered the game to play, I agreed with your point of view, because I think this game is a soul game, but when I played the later I found that it is a combination of Diablo and soul game, and the gold is easy to obtain in the later, and the coins to repair the equipment are nothing.
altairian 26. apr. 2024 kl. 11.43 
Opprinnelig skrevet av 天真宁姚:
When I first entered the game to play, I agreed with your point of view, because I think this game is a soul game, but when I played the later I found that it is a combination of Diablo and soul game, and the gold is easy to obtain in the later, and the coins to repair the equipment are nothing.

Once again, it's not about the in game resources. It's about the mechanic not being additive to the game in any meaningful way. There is no skill or modifier to the game's difficulty with this mechanic, you simply go talk to the repair npc. It's just a chore. Read the post just above yours for another take on the matter.
Jack 26. apr. 2024 kl. 14.10 
Opprinnelig skrevet av YggAzarhiel:
Opprinnelig skrevet av Ultra54:
Don't listen to this whiner...keep durability as is...that is all.
This needs a little more details. Why do you think durability is a good system ?

What would you do if, at the very beginning of the game, because you died a lot learning enemy move sets and occasionnal traps you died in, you have no gear left and did not unlock the blacksmith for repairs ?

That's the point where i'm at and durability sucks... And yes, i could start a fresh game with the knowledge i have, but that's not how i play games...

Because life is hard and it should cost you to burn through one.
Sgt.JESUS 26. apr. 2024 kl. 14.15 
Opprinnelig skrevet av altairian:
Once again, it's not about the in game resources. It's about the mechanic not being additive to the game in any meaningful way. There is no skill or modifier to the game's difficulty with this mechanic, you simply go talk to the repair npc. It's just a chore. Read the post just above yours for another take on the matter.
I dont like it either, but durability loss is the only consequence now to death in the game, unless you use a lot of equipment that make you loose XP or even Gold on death, but those are optional, its a trade, its like a cursed equipment in a way.
Durability is not a issue, i dont know if it was, its not even a chore really, since you have limited space in your inventory and you will be returning to town often, so i have all these repair powder on me and never used it once, and i die a lot.
I guess you guys are setting your foot down on this but i dont think the devs will change anything, what should they put as a consequence to death? XP would be nice, like dark souls we could go back to the place we died and get it back.
Sgt.JESUS 26. apr. 2024 kl. 14.18 
Oh and this is a good thread, its EA after all so giving the devs a critic view is fine by me.
Sawtaytoes 26. apr. 2024 kl. 14.24 
If durability is the only issue with death (other than backtracking), then it needs to be permanent.

Otherwise, we need some other drawback to dying like having to grab your experience or gold in the game world. I don't like the stress that causes in typical soulslikes, but I also think death should come with some sort of drawback.

Right now, repairing equipment is only a few coins of backtracking.
Sgt.JESUS 26. apr. 2024 kl. 14.29 
Agreed, death is kind of meh now, i want some consequence, not enough to piss me off and make me hit the monitor, just enough for me to curse the mother fuc-ker who killed me.
@Ixxmantisxxl 26. apr. 2024 kl. 14.29 
Played for 4 hours, not once having to worry about repairs, died a lot, dunno, personally doesn't matter to me,
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