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Ein Übersetzungsproblem melden
genre names for video games are very arbitrary. an RPG is a role playing game, but in most games you play a role. is call of duty an RPG because you play the role of a soldier? RTS is real time strategy - is dark souls an RTS because you gotta think on your feet? don't even get me started on the non-description that is Multiplayer Online Battle Arena.
ARPG is a nebulous genre term that can either refer to just action RPG's in general, or in this case to a specific subgenre that uses RTS-style mouse-driven movement combined with a hotbar of skills and actions (often with cooldowns) that you spam to take out many enemies, sacrificing fine-graitned control over movement (these games almost never have a dedicated dodge button) in favor of having more keys available to press on a keyboard. i've never really seen it clarified with "direct control" (ie WASD or a joystick to move, a smaller number of buttons to act, weapons have actual movesets rather than a hotbar) if that outright rules out a game from the ARPG genre, but the fixed overhead perspective and the focus on loot still jiives with it. maybe it's a bit more in the style of supergiant's action RPG's (bastion, transistor, hades), but for someone that has it in their head that an ARPG must feature click-to-move then this game doesn't match their expectations for hte genre.
personally, i never saw the appeal of click-to-move. it always felt super unresponsive, more of a compromise to early online play where using AI pathfinding was necessary for many games where pings were normally high because everyone's playing on dial-up connections. you're simply using an MMO-style hotbar of what might as well be spells that barely feel like you're the one doing it, scooting and kiting because your control over your positioning is so clumsy and indirect, where it's just a given your character is getting hit and it's just about dealing more damage than you're taking. so a game in this style is appealing to me, the neat bits about ARPG's but without the bad controls. but i also already like the souls games, like most people seem to do, so i'm fine with needing to figure out the exact range of sword swipes and pulling off parries and abusing i-frames.
but in terms of genre, ARPG is indeed somewhat distinct from action RPG, because gamers are horrible at genre names and insist on calling things doom clones for like a decade even as the games stop sharing anything more than a first person perspective and a gun. it's just a bad name that has stuck for lack of a widely accepted alternative.
Thanks for letting us know you have no idea what the a stood for in ARPG. It stands for ACTION. Who gave it that tag? The developers, not the gamers. It's your stupidity that you think every ARPG has to be a POE/Diablo game with bloated endgame systems that you can run over and over again. That is not what ARPG is limited to.
In those exact same interviews didn't they say that soulslikes were the other influence, they didn't want one shotting dozens of enemies and that it would be slower paced, intentional combat that was punishing? That's EXACTLY what was talked about and promised. I know people skim read and miss information, but are they just not watching or listening to what is said about something they're in theory interested in? I don't get it.
Seems to have some performance issues regardless of rig at the moment. I don't have an amazing rig, but I'd assume a 2060 super should at least be able to handle not stuttering every 4 seconds set to 1080p. It's going to be a 'put a pin in this until a patch or two comes out' for me.
ah yes, the strategic, visceral combat of vampire survivors.
kinda bustin' your chops here but "deliberate and strategic" contrast with words like "fast paced and adrenaline pumping" that get used to describe much faster paced games. it's not unique to soulslikes, sure, but the words absolutely describe a different pacing than something like diablo that has you mowing down enemies with a hotbar, the exact opposite of strategic or visceral.
You can't trust any of these Youtubers anymore. Doesn't matter if you were a big fan of him / her for years.... In the end, they all just want to pay their rent and sell something to survive...