No Rest for the Wicked

No Rest for the Wicked

RKNM May 7, 2024 @ 7:12am
Weapon stats: green boot and yellow eye
Have a question about the weapon stats: what are the green boot and yellow eye mean? Is the green boot the stamina spent on attacks, and the eye the focus gained from attacks?
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Showing 1-7 of 7 comments
the chazz May 7, 2024 @ 7:27am 
Correct, per attack

Additionally it seems that "Focus Gain increased by #%" affix and stat only affects that focus number on the weapon too. It's not an overall final modifier like it appears.
i.e (topaz gem in legs gives you ~15 focus on focus use regardless of what your Focus Gain % stat is)

Oh by the way those values have a hidden range too. Compare 2 of the same weapon and armor and they'll often have different stamina cost, focus gain, damage, armor rating and weight values. This even applies to legendaries
Last edited by the chazz; May 7, 2024 @ 7:31am
the chazz May 7, 2024 @ 8:08am 
Originally posted by Nobody:
what about bow ?

I don't know. You're right that a non-enchanted, non-gem bow will gain focus per hit just like a melee weapon but the number isn't visible on the bow itself for some reason. I would bet that it functions the same as melee though in that Focus Gain % applies to it. Obviously #% Focus on Damage Dealt is a separate thing. You could test it if you want but it's kind of annoying because there's no number in the stat page to show your current Focus, only your total Focus.

The stat is really good, it doesn't really change anything I just thought I'd share the info. Another example is why does a Large Vial of Focus always give you 150 focus, even if your Focus Gain stat is 100%? Because it only applies to the weapon number
RKNM May 7, 2024 @ 8:16am 
Yeah, alright, that's what I figured. I've been aiming to farm weapons with low stamina and high focus, but wanted to confirm, as those numbers are randomized for each weapon
the chazz May 7, 2024 @ 8:25am 
Originally posted by RKNM:
Yeah, alright, that's what I figured. I've been aiming to farm weapons with low stamina and high focus, but wanted to confirm, as those numbers are randomized for each weapon
Rapiers are highly underrated in this game. On top of relatively lower stamina cost, a few of them have a multi-strike rune attack as part of their normal moveset. Doesn't do much damage at all compared to the actual rune version but incredibly good for filling your Focus bar instantly. Freeing up the rune slot for something else.

Look for Siren Queen's Horn and Tucked Falcon and you'll see
RKNM May 7, 2024 @ 9:17am 
Originally posted by the chazz:
Originally posted by RKNM:
Yeah, alright, that's what I figured. I've been aiming to farm weapons with low stamina and high focus, but wanted to confirm, as those numbers are randomized for each weapon
Rapiers are highly underrated in this game. On top of relatively lower stamina cost, a few of them have a multi-strike rune attack as part of their normal moveset. Doesn't do much damage at all compared to the actual rune version but incredibly good for filling your Focus bar instantly. Freeing up the rune slot for something else.

Look for Siren Queen's Horn and Tucked Falcon and you'll see
Yeah, wanted to experience how it did with frost and status buildup, while the combo finisher is slow and leaves you open, hope it has high buildup, but not entirely sure, just been aiming for high extra elemental damage for my elemental weapons
Last edited by RKNM; May 7, 2024 @ 9:22am
RKNM May 7, 2024 @ 9:51am 
Ok, clears it up a little bit. still not sure how elemental vs overall damage is calculated, but typically, if I see an elemental attack or modifier on a weapon, then I add a gem to increase the rune attack. Good to know damage seems to affect buildup
RKNM May 7, 2024 @ 10:27am 
Originally posted by Nobody:
Originally posted by RKNM:
Ok, clears it up a little bit. still not sure how elemental vs overall damage is calculated, but typically, if I see an elemental attack or modifier on a weapon, then I add a gem to increase the rune attack. Good to know damage seems to affect buildup

pure/overall damage is exactly this - elemental damage as a perk on a weapon is ... percentage of this pure/overall damage - as a extra damage - soo its not higher - not better than overall damage - u just adding percentage of you overall damage as elemental

BUT - when u using rune attacks - its all different - iam sure that if u got for example 25% heat damage and doing ice bolt - u will LOOSE 25% damage from rune attack - because for it it doesn't exist (not sure how it works with same element - cold/cold etc. - probably same)

sooo it almost always better to have %damage over %elemental - because of rune attacks damage scaling

also only cold damage is worth it ATM


Test it with Falling Sky magic staff - it got build in cold damage - and by that i mean - your meles freezing XD even for mele u have way higher cold damage than anything else (because anythig else in mele needs to use % elemental damage)

and we got elemental enchantment and elemental oils - witch transferring your %PURE DAMAGE into chosen element - cold damage oil/ cold enchantment
Gotcha, thanks, that definitely clears things up, pretty much what i figured, so elemental buildup is most useful if you plan on using elemental rune attacks while overall damage is better for a melee/pure damage build. And yeah frost is busted, probably the best one out rn, still not sure what lightning does
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Date Posted: May 7, 2024 @ 7:12am
Posts: 7