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It needs to be based on something else, and not just purely RNG. Not beeing able to enchant gear over and over feels really bad, as some gear LOOKS amazing, but then you get bad stats....and boom, gear is scuffed, useless.
I hope they tweak this and make enchanting more...rewarding, and not like lootboxes.
what are you talking about
the game is super easy i have over 120 hours
ad i bought a lot of armor off the blacksmith to get awesome gear!!
am just saying that enchanting needs a rework! badly
90% of the gear you enchant is just trash
which only drops after killing the rat in the sewer boss making the world drops level 11
and is super rare
https://youtu.be/BbqzpsN76Ps?si=oI1f0aBtULzNmLUD
not to mention you can basically have a torch with health on dealt and focus on dealt on it with weapon with the same stats to double up which can just fully heal and fully cap focus in one attack
like i said what are you talking about!!
you can literally open a previous save to constantly enchant gear of your choice np
the problem is 90% of the enchants are trash which is bad design to the system and when i say trash i mean that they only have 2-3 affix rolls on it 90% of the time i do not mine the RNG but dam getting 4 affixes on a item is rare as ♥♥♥♥
and if you want to compare gear
all my armor has equipment load over 20% and stam +20 on it with healing effect and focus gain on them all on plate gear
i have over 800 focus and 250 stam with 200 hp making any build easy mode
OP is right, enchanting is too much of a gamble on gear right now, especially if you are going for a certain set because you like the look of it.
Look at your post #11 mate...stop using caps, nobody likes that,and i mean NOBODY.
Its just tedious to read, when its all in caps, as we are taught in school to not use caps everywhere, it looks unnatural. Im a tad older, i really dont like looking at it.
Just saying mate, i know im not the only one who will point that out if you continue to do so.
Nont sure this individual can be reasoned with tbh, but have at it.
It's kinda funny when we talk about meta. Balance is devs' job if something's broken then balance it. That how it works in every game though
i don't know about reward though because i don't know what the endgame content will be (Thomas just said crucible is not where they want it to be rn), but again it's up to devs to make the right choice if they want to add some challenges and unique rewards for that