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It just feels crappy to have my Crucible run ended by nasty RNG while I have literally no say in the matter.
I don't want to abandon my preferred style of play to deal with a single enemy because they have the off chance of shutting me down because I successfully landed a hit on them, because then I'm going to struggle with everything else that I'm not used to fighting with heavy rolling. And I don't want to change my weapon, because I don't have anything better or more fun.
You can get around it though. Enemies use it in two scenarios. When you are close to them after their combo. And after you hit them twice.
Most enemies in the game seem to be coded to recover after taking two flinching hits. So hit them twice and then you must dodge unless you want to eat the handle bash.
> 300 defense
Probably that’s the reason. I have 680 and medium weight. Some YouTubers are close to 1k. My advice is: buy plate legs III from blacksmith and enchant it until you get good stats. Buy chest peace III and insert a bunch of gems in it and upgrade both to max lvl. That will give you around 600 armor iirc.
I don't mind dying in one hit. I mind that that hit comes with through no fault of my own. There is a way for me to BUILD around it, yes, but that comes at the cost of sacrificing my fun against every single other enemy type. I don't like that my build is completely and wholly invalidated by the whims of dice against a single enemy with no counterPLAY. If I wanted to, I could absolutely change my weapon or armour, but it'd be trading occasional spouts of frustration for constant malaise. In the first place, armour isn't what's causing me to take damage here. It's the fact that this enemy's move literally comes out too quickly, even after having to recover from being staggered, for me to take appropriate measures about it. Any other time the handle bash hits me I can grin and bear it, because that's my fault, I should have avoided it. When it comes at a time literally unavoidable, that's when the cracks start to form.
Just dodge their attack and back stab them, works for almost every humanoid, think of then like the knights in dark souls.
I would get it if the enemy didn't stagger, like with some of the larger types that don't care about a single hit and will swing anyway. That would be on me for picking my window wrong. But the medium two-handed axe guys DO stagger, and then they immediately handle bash you, which with the endlag of my weapon comes at a rate I cannot avoid. I didn't choose my window wrong, I hit the enemy and stopped them doing whatever they were doing, but in return they hit me for completely unavoidable damage. This is a situation where within my bounds I did everything correctly, and was STILL punished for it.
Heres what you can do:
Dont swing your weapon
Bait the enemy attack
Dodge behind them and backstab them.
This is by far the easiest way to kill 90% of humanoid enemies, the game even gives you a backstab icon.
Also dont sleep on using a bow in your offhand, they handle certain enemies very well.
Also, fighting with a heavy weapon as a glass cannon is mental. Don't do that or you're asking to die. The whole philosophy behind maining a heavy weapon is trading hits. You need plate armor and/or a great affix game.
Having 1000 armor is tough, because you need -weight affixes on them as well as buffs to your characters max weight to equip it. I find i'm better off with lighter stuff with good stamina stats instead.
I don't know, am I really in the minority thinking that this enemy type shouldn't be able to animation cancel staggering into an attack? Because most of the time they do play out the full flinch animation, it's only by the whims of RNG that they'll sometimes pull out the handle bash by cancelling their stagger halfway through.