No Rest for the Wicked

No Rest for the Wicked

Is anyone else having issues parrying?
Parrying in its current state is very, very unforgiving. Many enemies dwarf your character in size, and most of these movesets swing AROUND your parrying point, making them near impossible to properly time. I can't even describe how many times an attack will physically phase through my parry, smack me, but because I'm mid-parry, I don't take any knockback, just the damage.

I'm fully ready to admit that many of my problems may be timing related, but those times that AREN'T timing related is what i'm most frustrated with. It leads to a super inconsistent problem that makes learning to properly time my parries all the more intolerable.

I can't be the only one whose been having these issues, right?
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Showing 1-12 of 12 comments
Pigeontoothpick May 2, 2024 @ 10:16pm 
I'm absolutely trash at parrying. I always hit it way too early, no matter how much time I take to observe an enemy's moveset. Or it'll just phase through me like you said. I've mostly just taken to a stamina/evading build with daggers because I'm so bad at it. I have next to zero experience with souls-like games, so I definitely have a steep learning curve with this game, but sometimes it definitely feels a little too punishing.
Originally posted by Raven:
I'm absolutely trash at parrying. I always hit it way too early, no matter how much time I take to observe an enemy's moveset. Or it'll just phase through me like you said. I've mostly just taken to a stamina/evading build with daggers because I'm so bad at it. I have next to zero experience with souls-like games, so I definitely have a steep learning curve with this game, but sometimes it definitely feels a little too punishing.

Ditto.

parrying window is so very exact, and for a M+K player doesn't help either.
I'm sure those experienced with Souls on the controller are champions with or not new to the movement set. Those who live on the arcade / street fighter type of games will ace this with their eyes closed.

But for many the risk vs reward just ends in frustration. Parry once, but take 5 hits.

Perhaps they can buffer that hit parry window because it only works when an enemy is about to hit. Do it too fast or too slow and ..well u know it.

Maybe as a game play Option: add an indicator at the top or UI and activating the Parry will ensure a 100% satisfying CLUNK! for as long as the indicator stays?
TheFoolishWitch May 2, 2024 @ 11:57pm 
yea i think the game just need a slightly longer parry window instead of exact moment
snowcat May 3, 2024 @ 12:17am 
With the current specs, the risk/reward of parrying is not balanced unless you are a professional who can parry all the boss's continuous attacks.
If you are the type of enemy whose actions are stopped by parry, it is easier to fight normally.
John May 3, 2024 @ 12:34am 
I find the parrying window to be very generous and have been able to parry most things. The only problem is that unless you dress of success everything will kill you very quickly. If you wanna get in some practice you should opt for a deep health pool and a high amount of armor. This way you can focus on parrying. Also, each mob with its own moveset takes its own practice. Some enemies are easier to defeat if you just parry them. Depends on build/playstyle/etc.
Last edited by John; May 3, 2024 @ 12:34am
Hopscotch May 3, 2024 @ 1:05am 
I just got my first ever controller last week and I can say that parrying with a controller is way easier and more consistent than with mouse, it's like i'm playing a different game.
Callum May 3, 2024 @ 1:09am 
I find a lot of success with parrying... sometimes. I'm still figuring out the window, but I do think the risk to reward is properly tuned. Sure, you could take a nasty hit, but if you land it it's an instant stagger plus a ton of focus, so you're properly compensated.

The issue I run into is I'm not sure if I'm messing up my timing sometimes, or some attacks are just unparryable. Like, from my experience a lot of jumping attacks in particular feel like they just entirely cannot be parried, but it's not at all communicated whether or not this is the case. If it isn't, maybe I'm just coping, but if there really is unparryable attacks it's not at all communicated.
Phishfood May 3, 2024 @ 2:33am 
Trying to parry the first hit of a combo is usually tough especially if there isn't much wind up in the animation. What I do is parry the 2nd or 3rd hit because by then the timing is more predictable.

Spear enemies are weird though because you have to parry the tip of the spear. If you get too close it's like the hitbox of the spear hits you behind your parry without triggering the parry.
TTV/RebelBuffoon May 3, 2024 @ 2:36am 
I hit about 60% of my parries, on most enemies. But I am also used to this games parry timing, as its the same as Dark Souls 3 and several weapons/Shields in Dark Souls 2 that I used.

it was just the case of learning the enemy movesets to understand when what attack comes out so I can parry them.
Last edited by TTV/RebelBuffoon; May 3, 2024 @ 2:37am
Valravn May 3, 2024 @ 2:45am 
Well parrying is supposed to be very difficult, you need to learn the parry window of every separate enemy because they use different weapons with different moves there is no "one" moment that works for all. Also it is different depending on what weapon you have equipped.

What I found somewhat helpful is listening to the sound the enemy attack makes when it's charging up, just before it's at its' highest pitch it is time to parry and that does seem to work for every weapon the enemy uses.

Hope that helps, but yeh it's just damn difficult as it has always been in most souls games.
except the risk reward situation in Wicked kinda doesn't make it worth it to try.
And for me now on my 2nd char I main a bow and melee is almost irrelevant now :D
Rallianto May 3, 2024 @ 3:39am 
This 100%
Parry seems inconsistent, so many times I swear I parried in time, and wasn't doing any other attacks, just standing still and waiting to parry, 50% of the times it doesn't work. Something is wrong with their parry detection. I started up Lies Of P and did the same, just standing still and waiting for incoming attacks, and had way more successful parries
If it helps anyone else, I find I'm always tempted to parry too soon rather than too late- it seems like you hit parry exactly as the attack hits you, instead of before it does. There seems to be no (or very little) wind-up for it.
The timing does still feel very tight, but parrying as you get hit instead of as the attack starts makes it work a little more consistently for me.
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Date Posted: May 2, 2024 @ 10:41am
Posts: 12