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Ditto.
parrying window is so very exact, and for a M+K player doesn't help either.
I'm sure those experienced with Souls on the controller are champions with or not new to the movement set. Those who live on the arcade / street fighter type of games will ace this with their eyes closed.
But for many the risk vs reward just ends in frustration. Parry once, but take 5 hits.
Perhaps they can buffer that hit parry window because it only works when an enemy is about to hit. Do it too fast or too slow and ..well u know it.
Maybe as a game play Option: add an indicator at the top or UI and activating the Parry will ensure a 100% satisfying CLUNK! for as long as the indicator stays?
If you are the type of enemy whose actions are stopped by parry, it is easier to fight normally.
The issue I run into is I'm not sure if I'm messing up my timing sometimes, or some attacks are just unparryable. Like, from my experience a lot of jumping attacks in particular feel like they just entirely cannot be parried, but it's not at all communicated whether or not this is the case. If it isn't, maybe I'm just coping, but if there really is unparryable attacks it's not at all communicated.
Spear enemies are weird though because you have to parry the tip of the spear. If you get too close it's like the hitbox of the spear hits you behind your parry without triggering the parry.
it was just the case of learning the enemy movesets to understand when what attack comes out so I can parry them.
What I found somewhat helpful is listening to the sound the enemy attack makes when it's charging up, just before it's at its' highest pitch it is time to parry and that does seem to work for every weapon the enemy uses.
Hope that helps, but yeh it's just damn difficult as it has always been in most souls games.
except the risk reward situation in Wicked kinda doesn't make it worth it to try.
And for me now on my 2nd char I main a bow and melee is almost irrelevant now :D
Parry seems inconsistent, so many times I swear I parried in time, and wasn't doing any other attacks, just standing still and waiting to parry, 50% of the times it doesn't work. Something is wrong with their parry detection. I started up Lies Of P and did the same, just standing still and waiting for incoming attacks, and had way more successful parries
The timing does still feel very tight, but parrying as you get hit instead of as the attack starts makes it work a little more consistently for me.