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But if that’s the way you roll then more power to you!
So it seems like it'll be fine. Walk around with WASD, character automatically faces enemy, then attack/dodge/parry. I would guess the various actions will be split between mouse & KB buttons/keys. I couldn't find any information about rebinding unfortunately but if it's possible you could probably play the game with just KB alone.
These are just my observations from videos/articles and a little bit of speculation.
It is a little difficult to explain but it behaves more like a third-person perspective game but without camera control.
However, if run is assigned to a mouse button, you can twirl around with a holding click.
however it's a REQUIREMENT to do proper separate bindings for :
- Jump and Sprint share the same key which (combined with diagonal movement requiring to hold two keys simultaneously for WASD) leads to platforming sections being the biggest killers. Those must be separated (unless artificial difficulty through clunky controls is your goal).
- Sidle the wall and action keys are shared too which leads to unwanted moves in a lot of situations (because those chests are very often close to walls and when trying to open a door you don’t want to end up stuck to it instead).
also other keys like action confirmation in the inventory are set to spacebar while instead they should be tied to the player’s choice of the action key (E or F). You need to allow the player to set those too and to be honest, all the UI actions just need to be clickable with the mouse - currently the UI is very inconsistent with those.
Because controllers are uncomfortable to use. They are inaccurate. They tend to require cheats built in such as "Auto Target Enemies". Because we have used kbm for 30 years and like the way it controls? Because we don't put our pc on our tv we have a room with a pc at a desk with a comfy chair where we get lost in digital worlds?
Why would everyone have have to conform to your understanding? What kind of perspective is this?