Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now go make an alt. Start fresh. Walk outside of town and wow...enemies don't scale with the world!
Go play any other game and tell me: do enemies scale with world, the area, or the character? Answer: they rarely, if ever, scale with the world.
Have you played games before?
You know that enemies scaling with your character has been a fairly recent thing right?
Go to your example of Diablo games. You get a choice of world tier.
What is happening here is effectively creating a level 1 character, then going to world tier IV or Torment XVI, and then expecting to be able to kill stuff.
The vast majority of games over the past 40 years have NOT had enemy scaling with your character, but with the world or difficulty level. Go play WoW classic and you'll see that too. Hell, even retail; most of the zones are still based on level.
By progressing in this game you're leveling up THE WORLD. That's why realms are even a thing, so you can choose which difficulty you want to play in (1-10, 11-20, or 21-30).
If I make an Alt in Diablo 2 and Wow, I start in an area with mobs that match my level. If I make an alt in Diablo 3 and 4, I can choose the difficulty of the world while having Alts on the same realm. Neither of them match the world-scaling mechanic of NRtfW. You posted like this happens everywhere - it doesn't.
Tell me you didn't read the thread without telling me you didn't read the thread.
Looks like you've apparently never played a game WITHOUT scaling before. Play more games (specifically soulslikes) and come back after.
Your lack of understanding something doesn't mean I didn't read something.
I completely understood the point and read all of the responses.
I've played plenty of games with scaling, but you learn how the game works when you play it, which hasn't been done here.
The gaming world scales are you make progress in that world. It does NOT scale with your character.
Having multiple realms allows your fully geared level 30 character to literally 1 shot the first boss (in a new realm), or let him kill himself while slamming on you with the right affixes because he can't hurt you. You can also take a level 1 to a level 30 realm and have your rear handed to you.
Not understanding that is your fault. Not anyone elses.
Everyone is aware. This is an uncommon mechanic in a game that allows you to make Alts within the same world. That's why the thread exists: players don't like the design as it is irregular.
The game never teaches the player that world scaling isn't for individual characters but for your highest lvl character. You only find this out once you create your new character within the realm.
I FULLY ADMITTED that the solution of realm hopping didn't cross my mind. After that the thread was effectively closed.
There was nothing left to add to the conversation so clearly you DIDNT read the thread.
CORRECT!
Which is why I stand by the thread TOPIC "New character on existing realm is tedious and frustrating."
Do everything you do until porting back to the beach in the current high level realm. Once you put on your farmed gear, start a new realm with your new character with their new gear. THAT is how it's done. Not tedious.
[/quote]
Bro, you're doing it wrong. Getting good gear isn't going to magically turn your lvl 1 character into endgame Kratos, lol.
Do everything you do until porting back to the beach in the current high level realm. Once you put on your farmed gear, start a new realm with your new character with their new gear. THAT is how it's done. Not tedious. [/quote]
I never said anything like this so this is you making assumptions.
I planned to OBVIOUSLY level the new character up to 30. The gear wouldn't do much without the stat allocation in the first place. (Going for a DEX build this time)
The thread is about a NEW character on an old realm having to deal with the difficulty scaling. Making the process of leveling said new character from 1 to 30 a pain in the ass.
The solution as discussed (and you yourself acknowledge) is to realm hop. To play on a new realm and simply switch over when the new character is high enough to hang in the original realm.
Jesus Christ...
Tired of repeating myself so I'm unsubscribing from this thread after this.
Good talk everyone.