No Rest for the Wicked

No Rest for the Wicked

Casul Gamer Apr 25, 2024 @ 5:32pm
We need more Weapon Scaling Info
The only way you can see weapon scaling is by equipping it and then trying to allocate points. So if you don't meet the minimum requirements you can't tell if a weapon is good.

I also don't know if runes scale with the weapon they're equipped in or if they have their own separate scaling.

Honestly, it feels like the ARPG element of this game is half-baked and it's mostly just a soulslike. It has loot with affixes and isometric view, but there's not much in terms of customization.

Stats should do more - like health affects regen scaling, dex affects lifesteal, faith increases armor, int affects focus gain, strength affects poise damage.
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Showing 1-6 of 6 comments
God Spike Apr 25, 2024 @ 5:36pm 
you mean what the stats affect or just the stats they need to use them?
because in weapon description it does say -> Scale with : _ _
Last edited by God Spike; Apr 25, 2024 @ 5:37pm
Casul Gamer Apr 25, 2024 @ 7:01pm 
Originally posted by God Spike:
you mean what the stats affect or just the stats they need to use them?
because in weapon description it does say -> Scale with : _ _

2 items could scale with strenght, but one gets a higher bonus. You don't know unless you equip them and go to the level up screen where it tells you the exact bonus. Would also like to know about ones scaling with 2 stats.
Last edited by Casul Gamer; Apr 25, 2024 @ 7:01pm
ZKN Apr 29, 2024 @ 7:39am 
Its basic logic , Items that requires more stats to get equip'd means they are higher level and stronger wich gives higher scaling per stat point . exemple A sword that require 42 str will scale better then a sword that require 10 str . idk if this help you or not
Baron01 Apr 29, 2024 @ 7:52am 
Originally posted by ZKN:
Its basic logic , Items that requires more stats to get equip'd means they are higher level and stronger wich gives higher scaling per stat point . exemple A sword that require 42 str will scale better then a sword that require 10 str . idk if this help you or not
However, that is not true in total.

Currently, there is very little, if any, difference between Claymore with 10 STR requirement and The Sieger with 42 STR requirement as long as you upgrade both weapons to max. There will be a difference due to variability of base weapon damage but ultimately both weapons will be very close to each other. I know this from personal experience since I clear everything but Echo Knight with Claymore, which currently has 54 damage per swing at max tier 3. I also have The Sieger upgraded to max tier 3 that has 52 damage per swing.

Scaling is very linear in the game at this point and it does not make much difference for different weapons. This is not Dark Souls where you have various scaling ratio such as A+, B, C or D that dictates how those stats are translated into damage.
craftz Apr 29, 2024 @ 8:27am 
yep scaling feature is just barebones for now. Probably they will add more diversity in the future. Yeah I also use the first weapon I looted in the beginning of the game which is 10 str one hand sword also you can buy it from smith too. Using upgraded and enchanted version of it. Seems scaling is just a constant number. In stats window you can see. just gives me 27 bonus damage no matter which str weapon I equip. So Its not percantage wise.
Last edited by craftz; Apr 29, 2024 @ 8:29am
Casul Gamer Apr 29, 2024 @ 1:23pm 
I wish weapons had scaling grades like Dark Souls. They actually do have different scaling, but it's HIDDEN. And the only way you can find out is meet the requirements and equip it. I hope this gets changed at some point.
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Showing 1-6 of 6 comments
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Date Posted: Apr 25, 2024 @ 5:32pm
Posts: 6