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Also, I do not understand why certain features (like refining materials or upgrading buildings) have to happen in realtime. Why not instantaneous? Why do we have to wait?
I agree that keeping the mid-fight mechanics intact is a good idea. It is a clear and intentional design choice and any request that goes against something so fundamental seems unlikely to be heard.
That said, a simple black screen that says "paused" which does not allow anything other than "unpause" would keep the design goals intact while also allowing people to have real life distractions.
All feedback is to be posted on their forum, under the subcategory Feedback and bugs and glitches under Bug Reporting.
https://forum.norestforthewicked.com/c/no-rest/wicked-feedback/7
Just go back into the main menu and if you continue your game, you're right back at where you left.
I actually like that the building part takes time, but I'm not a fan of it being real time instead of ingame time. There is already a day and night cycle with a clock, so why not use the ingame time? Like upgrading something takes an ingame day.
Same as above, except this time not everyone has time to play 4-8 (or 16) hours a day. So you for instance pick up the quest where you need to upgrade 3 buildings, but you don't have the time to wait for it to happen, as you don't have 3-4 hours to play (I think that's the usual upgrade time for Tier II and Tier III). Or you'd want to upgrade your items to fight a boss, then you have to wait 4 hours for the building to upgrade, then 30 minutes for the new ability to refine items to new crafting materials. And all you're doing is that you're putting away the boss fight 4-5 hours for no good reason.
The building / crafting time only mean they can introduce some kind of micropayment for this to happen quicker, or unnecessarily delay progression to artificially increase play time (while you do nothing really, just wait for the game to allow you to progress).