No Rest for the Wicked

No Rest for the Wicked

Augusto Jun 7, 2024 @ 10:30pm
My problem with Damage Attributes
In case the devs already have this on their radar, then you can ignore the following: Damage Attributes (strentgh, dexterity, faith and intelligence) feel boring and not fleshed out.

My main issue being is that they are basically damage boosters or ways to access the full potential of weapons, and nothing else.

Picking STR over DEX, or any of the other two is just a way of choosing which weapon I want to use, I think if these stats had more to them, they could enhance the experience of building a character the way stamina, focus or equip load do.

From the top of my head, having STR affect equip load (to a lower extend), or dex increase a bit of stamina or increase attack speed, faith and int increasing rune damage or focus gain. Things like that could improve the experience of min maxing and building a character in this game.

This would go along very well with the free way you can build any character concept (A mage with a greasword, or a priest with a bow).
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Showing 1-3 of 3 comments
TorturedOne Jun 7, 2024 @ 11:59pm 
Yeah I agree. If the game had classes or passive moves you could get due the your choice of attribute use, it would be godly
Blowfeld Jun 8, 2024 @ 1:12am 
They said they want to add stuff like a skill tree or passives when you level up as simply adding 3 statpoints is currently underwhelming.

Will come further down in development.
Last edited by Blowfeld; Jun 8, 2024 @ 1:13am
Augusto Jun 9, 2024 @ 7:48am 
Originally posted by Blowfeld:
They said they want to add stuff like a skill tree or passives when you level up as simply adding 3 statpoints is currently underwhelming.

Will come further down in development.

Awesome, good to know. I figured it was a placeholder system until they had something more substantial. This will probably serve to just confirm their vision then :D
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Showing 1-3 of 3 comments
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Date Posted: Jun 7, 2024 @ 10:30pm
Posts: 3