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It is not mention in the patch notes and I don't think they leave that out if they nerfed him.
I only tested the game for a little while today. Did one crucible run. Did not notice any difference on EK.
Hardcore. lol
I haven't tested Ek either because I always start a new character with a big patch but I love my daily, weekly vendor dopamine fix across multiple realms too much. I also get attached to my characters and like going back to them and trying new weapons out. I'm a alt-aholic! lol
I can confirm fall damage feels unchanged as I have personally tested this for the good of the community;-)
Tried another toon thats waaaay weaker, and yes they nerfed Echo Knight 100% :D.
It also feels like i take less damage from pretty much everything, armor change?
As for the OP, EK was NEVER nerfed. He is literally exactly the same as pre-patch. What I'm happy about though is the nerf to throw runes though, was needed.
When co-op comes I'll give you some of my 540 Embers. I really need the storage space! lol
His dmg hasn't changed from my perspective. I whipped his butt, but his poise dmg and regular dmg felt about norm.
First time ever, I parried Phase 2 Echo Knight's Lunging Stab and other sword attacks like I was a god... I felt so powerful.
I noticed, some of the Crucible rooms have a slight redesign however.
Notability, the room where as you drop into water, in blue-caves. The room is SMALLer this time around.
Also, towards the end of this cavern, they put up walls to seemingly protect the player from accidentally falling to their death I guess. Room is small and tighter knit.
Didn't verify if fall dmg was nerfed, but I died last night after patch to a typical fall. I didn't see anything out of the ordinary last night.