Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To me, it seems like he was just going to continue traveling the world searching for his daughter while battling any evil he came across. His redemption came from being pardoned by the bishop and learning his daughter was still alive.
I could be wrong though. I didn't really understand the sacrifices or their motivation. I kind of had the impression it had something to do with some stuff referenced in an extremely well hidden book in the library basement but it never really came together in a coherent way.
In the ending cutscene its says like it didn't "earn his peace" yet since:
1. Its peace comes from helping people it seems.
2. Didn't found his daughter yet so it kinda didn't earn it yet because of that.
Idk it's weird as hell and for me it feels like it was setting up a sequel. If not, it's still bad since it doesn't give a sence of completion.
He kills a heretic (or fellow priest?) for killing his daughter, is found guilty of murder and sentenced to death through exile in the desert. With his daughter dead and his honor stripped from him, he makes peace with death since he has nothing left to live for. However, rather than being granted death, he's given a second chance in the form of the trials presented through the game, presumably by "the Creator."
From there, he redeems himself through his actions in the game. The bishop pardons him and tells him that his daughter actually survived, having been saved by a physician at the capital. AFAIK, you never visit the actual capital in-game.
The game ends with his honor restored and all wrongs made right. He still doesn't find his peace because he's since become absorbed with his quest to reunite with his daughter. It ends with him traveling to the capital to search for her while continuing to help others in service of "the Creator."
As I said before, there are some things in game (books / notes, mostly) that imply there might be more to the story but I wasn't able to make much sense of it.
Having just completed the game I was curious if I might have missed the daughter. It's a shame you don't really get to wrap that story up, or that it doesn't relate to what you're doing at the very end.
Agreed. The plot is developed enough to move the story forward but it certainly has a lot of loose ends, mostly when it comes to the overall exposition.
There's a well-hidden book in the library basement detailing the crown but I'm not sure how it relates to anything. The scattered notes you locate provide some narrative behind the infected, shivering dead, etc., but I'm not sure how they're meant to be related through the chapters.
It was never really clear to me what was going on with the sacrifices, much less who performed them. It's possible I missed something important but it was never clear to me what the actual goal of the cult was or how it related to the priest, which is why I just assumed it was a trial for the priest.
There's no ♥♥♥♥♥♥♥ way in hell I'm putting myself through this games 'use a staff for the first 10 hours'-ass story.
Every single review I watched made this game look like a medieval shooter with a half-baked melee system. I find instead it's a half-baked medieval shooter that relies WAY too heavily on the staff for the first few *hours*.
HOURS.
And even if there's some quicker way of doing it, who cares? First impression's been ruined now.
Why bother even playing more?
So I can get the fire tome? Do you mean the fire tome that so weak you can't use it in combat? THAT fire tome?
I should get the fire tome so I can continue to *checks notes* HIT THINGS WITH A STICK?
'sounds like a skill issue'
I'm no slouch or noob. Back in the day, I finished Hexen, the expansions, and Hexen 2. HEXEN 2. DO YOU HAVE ANY IDEA HOW UNFAIR THAT GAMES PUZZLES ARE? I know my ♥♥♥♥.
I am clearly in the target demographic for the game. So why can't I enjoy it?
-------------------
I was going to push through for the story. Thanks to this thread, I have instead 'chosen to reclaim some hard drive space' instead.
The gameworld is interesting but the game itself does everything it can to appear boring, a goal its achieved quite gloriously. I'd hoped the story might make up for it. Looks like the story was taken as seriously as the early-game pacing: Not at all.
It's a shame that the main thread of the story isn't really laid out, but I loved the way they tell you through the environments what the cult is doing: *SPOILERS!*
https://ibb.co/6JFFyyK
https://ibb.co/R7Lhnsz
https://ibb.co/Br55QjC
https://ibb.co/qBZK6tH
Considering this thread is about the ending to the game and story, it's probably safe to say that people know how the game begins.
Personally, I hardly ever used the staff outside of puzzles / breaking barriers. It uses too much stamina and doesn't even become semi-viable until you locate the resonating gem several hours into the game. Even then, it's really only effective for knocking the heads off of the infected when you're only facing a few at a time.
Meanwhile, you're given the cuff arrow and sword much earlier than you would have in early access. Point is, you only have to use the staff for the Lice Slough, so 10-30 minutes, not hours.
Gonna make myself clear just in case: I do love its story telling elements, like seen in these photos. I just hate the ending.