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NO pls no…
This is just a random suggestion from a random person in internet for the game with ingame economics, as an option to utilize spare coins instead of hoarding.
I'd prefer to see this gated behind challenge difficulty to please hardcore players.
Devs are yet to give it we have to rant about.
First bug - if FOV is high enough (more than 100), your leg starts to clip through (you can see through it's model) when you kick. Maybe disable the leg getting far from the screen when FOV is being increased (at 100 it's totally okay).
Second bug - when you first enter the sewers, enemies spawn is kinda buggy - you first see them appear in the place where they should drop - then they dissappear and then the animation of them crawling from the passages starts.
3rd. Enemies do not drown when are kicked into the water. They just stand there xD
4th. Not a bug, maybe just a. khm, feature... Magic doesn't do sh*t to enemy health. You can electrobolt them for centuries, electrobolt water they stand in for centuries, and they don't really give a ****, other than get stunned. So right now magic is not really that useful. Maybe I'd find some upgrades for the stuff later (only found a green stone by now) and magic would get stronger, or so it regenerates over time so you could use it more often to stun enemies (electricity. Pyrokinesis is useless in combat for me right now. Maybe I just didn't figure it out how to use it properly).
Just like that for now. Thanks for a really interesting game. Dark Messiah feeling is right here.
Oh, yeah. If you can change armor (don't know yet if you can), it would be really cool if you realized visible legs and lower body. Hello, DMoMM! https://gamecritics.com/files/images/darkmessiah_screen02.jpg
Finally, got clipped through the map. Here is a vid.
https://www.youtube.com/watch?v=PcDE4yoxic4&ab_channel=%D0%A4%D1%91%D0%B4%D0%BE%D1%80%D0%92%D0%B0%D0%BB%D0%BB
https://youtu.be/UUvebVduPKI
What bothered me:
- The noise when collecting ammunition when you are already full. (sounds like a radio)
- no multilingualism (I wish I had german)
- that when you save you are back in the capital (I was in a place I didn't know, but I was so tired I wanted to sleep and the next day I couldn't find the way there)
- reloading of objects in sight in some places
- magic seems to be completely useless (except for destroying wooden objects)
- Orthogonal Hymnal costs too much mana (you can only kill 1 to 2 enemies even if you have full ammo)
- projectiles sometimes fly totally unpredictable in weird directions.
- adds an if condition if you pass the same checkpoint several times in a row, it will not be set again. when you set it, the game lags briefly.