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sure it would be 120% healthier if players always have access to best units BUT devs want to earn money from players continiously, not just as one time purchase.
game in a tight spot as it is, considering no one want to buy this game in a first place.
Some mmoprg adopt the cap system to reduce character stats, for example, Albion uses the hard cap of about 20% max difference in stats between players to encourage grind, but allow matches between players more quickly.
In my eyes, it is GUI both in garage and in battlefield which needs most work at the moment for full release.
As for the success of this game, the major issue is developers bizarre choice to make it F2P game with initial purchase. Then they call this purchase as "early founder pack" or something. This is mind boggling decision and it shows that developers themselves are not sure what they are doing. It is fine to be paid early founders pack during early access, but this game is going to be dead on arrival if they are going to have such heavy grind system in a paid game. It must be free to play game in order to attract and to keep player base. Otherwise game will quickly die out due to low number of people playing it. Western audience do not look kindly upon F2P game with an initial price tag. There is no in-between here, it is one or the other.
And yes this game is in early access however a low turn out at this stage is not a good sign.
As much as I would like to support this game I will just wait till the release since last time I put money in and supported a game like this cough ARENA it shutdown.