Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Baiting enemies into SOB can be triggered a couple of different ways. A lot of times the most basic one to happen is when you're starting to charge up an Ultimate Technique and an enemy tries to interrupt you with a SOB attack and depending on how fast that UT charges you can let go of the button and get a SOB chain started.
What I do when speedrunning is to start Meditation to gain back my life using the Ninpo bar, even if you do not go into the kneeling animation the game will still register that you're attempting to heal and the enemies will launch into SOB. If you do kneel down and no one has attacked you then I would advise sliding out of it to cancel so you dont lose Ninpo and try it again.
Razor's Edge can be finicky with this method though, sometimes it wont register at all and your character will just be standing there doing nothing because the game literally ate that input.
Any and all heavy commands -as far as we have been able to test- will perform an automatic SoB -or obliteration if the target lost a limb- when adding small gaps in the combo. For example: the Dragon sword's regular "Light > Light > Heavy" combo does not, normally, trigger SoB or OTs, however, if, instead of pressing the buttons in rapid succession, the player adds a brief pause in-between the second "Light" and the first "Heavy", Ryu will automatically respond to any dangerous attacks -when enemies glow red- with a SoB directly from the combo. This is true for all "Heavy" commands in the game.
Additionally: some "Heavy" attacks have auto-SoB and auto-OT properties by defeault, not requiring delayed inputs to trigger them.
Here's an example of auto-OT, which works in the same manner as auto-SoB: https://youtu.be/DHorQg42DMw?t=719
The link has a timecode, but, just in case, the specific situation I refer to is in 11:59, where you can see Ryu end a combo and hold the "Heavy" button to trigger what we call "Hold Heavies". The Dual Sword's "Hold Heavy" triggers both auto-SoB and auto-OT.
Finally: at 23:23 -link here: https://youtu.be/DHorQg42DMw?t=1403- you can see Ryu performing the combo "Light > Light > Light > Heavy > (delay) Heavy", which automatically triggers an obliteration.
I'm sorry I could not find footage of auto-SoB, but it's a rather uncommon ocurrance for it to happen in real gameplay since in contrast to how common auto-OTs are.
There's the possibility that you watched Vanilla NG3 footage, in which the player could force SoB within certain situations. Of note: Kasumi can force SoB in RE with her command grab launch and proper timing, but she is the only character who can do such a thing in RE.
Yes, you showed how to do OT enders to combos which has been in the game all along since NG2/Sigma 2 by holding down the heavy attack at the end of your combo so it's not really new but I guess people didn't know about it.
A true SOB attack is a one-hit kill chain that is like a counter when the enemy is flashing red, it cant be done mid combo. You can make the game try to do it thanks to the pauses in the combo string but it does NOT pull off the SOB.
HOWEVER, there is one instance where you can SOB in a combo and it's a glitch that I have only seen on the 360 version, and since this is a port of that it should work here too. Reason why I call it a glitch is because it only happens in Day 8 when fighting soldiers before the first kunai climb where you fight Alchemists. It also can happen in the fight against soldiers where flying Van Gelfs show up. You will do the SOB animation kill but it will not chain to anyone else.
I have played the Wii U, 360, and PS3 versions to death finding which one is the best to speedrun but like I said I have only seen that come up on Day 8 in two fights and it does not chain.
I know what SoB is, you do not understand that auto-SoB and auto-OT are shared among most heavies in the game, meaning that a combo can lead into automatic SoB. It is simply a difficult thing to find in real gameplay because an enemy who is being attacked rarely retaliates with a dangerous attack.
You can punish Snake Chimeras' dangerous attack/grab with a delayed heavy combo into auto-SoB, however, the timing is extremely strict and, therefore, not something that is seen often.
>Yes, you showed how to do OT enders to combos which has been in the game all along since NG2/Sigma 2 by holding down the heavy attack at the end of your combo so it's not really new but I guess people didn't know about it.
No, you fail to understand. Auto-OT was a property for certain moves in NGII, not a propery for delayed heavies, you are mixing up different things.
I am pointing out, again, that auto-SoB moves -in RE- are, almost always, auto-SoB moves, meaning that, indeed, the OP has seen this happen in real gameplay, it is, again, simply difficult to find an instance of this happening because of how rare it is.
The easiest way of triggering this situation is with the Scythe's "360Heavy" attack, which can lead into "Hold Heavy" combos while also triggering SoB.
>A true SOB attack is a one-hit kill chain that is like a counter when the enemy is flashing red, it cant be done mid combo. You can make the game try to do it thanks to the pauses in the combo string but it does NOT pull off the SOB.
A delay in a combo DOES trigger an SoB. You are not understanding how SoB works. Again, I did not link any footage because the chances of it happening are slim. I linked to auto-OT footage because, and I'm repeating myself here, almost 100% of the moves in the game -RE- which trigger auto-OT also trigger auto-SoB.
I have hundreds upon hundreds of hours in RE, I have seen it happen but it's extremely rare for it to be recorded.
>I have played the Wii U, 360, and PS3 versions to death finding which one is the best to speedrun but like I said I have only seen that come up on Day 8 in two fights and it does not chain.
And I do no damage runs on Ultimate Ninja and I can tell you that auto-SoB does happen but it requires an enemy to go for a dangerous attack while a delayed heavy is being done.
You can clearly see me performing Ryu's "Light > Light > (Delay) Forward Heavy" on a foe who was attempting a dangerous attack at 02:58. The second hit of the combo connects as usual but the dealyed heavy triggers an SoB, which can be chained.
I'll reiterate: this is an extremely rare ocurrance. I had to set everything up for a dangerous attack to be long enough to allow me to initiate a combo within a controlled environment.