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Other NG games has enemies that could be a bit trigger happy with explosives but not to NG3:RE levels. Enemies are high up on a building, flying outside of the combat zone, on the far side of the map...etc. It gets very annoying. Ayane and Kasumi has a harder time dealing with them then Ryu and Momiji whom can aim a bow mid-air.
A lot of the Boss fights in NG3:RE are not fun.
Alchemist fights: Not fun
Helicopter: Not fun
T-Rex: Not fun
Twin Spider Tanks: Not fun
Mecha Dragon: Not fun
Mecha Dragon Wheelie Mode: Not fun
Cliff: Not fun
The last boss of NG3:RE is the WORST BOSS FIGHT EVER MADE! So glad you don't have to do it in the Chapter Challenge.
The only Boss fights I like is Regent, Prototype Goddess, and Clone Ryu.
The story in NG3:RE is very "stupid" compared to the other two games and that is a valid complaint.
There is no "Strategic Approach" by removing items. You either don't get hit often enough to lose a massive amount of HP bar and wait till you reach a save point to recover it or you suicide/reset.
It can get very frustrating when you are at 40% of your HP bar and a Mini/Boss fight coming up. You are punished way more with NG3:RE HP depleting system. Is it a "get good" moment? Kind of but at the same time, NG3:RE can be very unfair at times and feels a bit "cheaty".
Having items which are limited, gives you a nice buffer and breathing time. Also, if you don't get hit often, having items doesn't matter.
Most bosses were never really fun in any NG game and Alma or the giant underground worm are still the worst in my opinion. Thank god they removed that worm in Sigma 2. But yeah, the alchemists are annoying as hell.
NG3 at least has something like a story, the first only have basically the exact same premise of "They stole the sword/statue, kill them all and get it back.".
The strategic approach I'm talking about is to use the other means they give you to heal yourself like using Ninpo or not and trying to use steel on bone.
Combat in NG3 defenettly better than in 1 and 2, game trying to encourage to do combos and dont spam UT's with common enemies, but jetpacks guys, hoodies guys, tons of missiles guys ruins all expiriens, plus bosses are just not enjoyable.
I think 3 would be best of all for me if:
1) it would let you buy at least 3 50% hp heals between saves, and did not hide your lost red hp like NG2 do, there is something disturbing when you see that tiny white bar;
2) hoodies would have some guaranteed strategie except "run away and charge for 3 times on one guy to chop one limb";
3) game would have option to turn all qte's in auto mode.
4) game would let you play MG and UG difficulties in NG+ mode like DMC do, i didnt like at all that clear start on higher difficulties.
But anyway i didnt think RE3 is worst of all NG, for me its like 2>3>1.
https://clips.twitch.tv/LazySplendidNarwhalTebowing-xISIEFUo8-85Xev-
someone who thinks RE is good:
https://www.youtube.com/watch?v=qTNd8J4DF9o
q.e.d.
"I just stunned you. Why are you attacking me? How can he dodge this? I just stunned him!"
Is he expecting enemies won't move for several seconds after being hit with a shuriken or after jumping on their shoulders?
But that YT clip, just wow, that's a real pro.
Farnham's rage clip is taken completely out of context. He has finished both NGII and NGB without taking damage on Master Ninja and just happens to think that Wind Path not stunning human-sized enemies is a silly balance choice from Team ninja.
Wind Path does, indeed, stun enemies in other entries of the series. As a matter of fact, it used to stun Berret Soldiers -the one he is fighting on the clip- in the original NG3 and this was changed in RE, causing Berret Soldiers to become extremely annoying to fight outside of SoB through direct hit or chain.
Him not being as bad in general as the clip suggests doesn't do anything to my point.
"Completely out of context", it would do him absolutely no favor if we analyzed everything that came before and after that clip. You have background information, and he knows that too, but at no point, at least as long as I was watching, he explained it. And if he actually went over it before I started watching, then that means he knew about WP being "different" all along, yet flamed. Maybe for show, doesn't matter.
I simply said "someone who thinks RE is bad: -", the guy who quoted me interpreted it as someone who thinks an enemy should be stunned for hours (after WP), you are saying Farnham had a justified reason to believe it - I am saying, either way, he keeps playing wrongly, calls the game ♥♥♥♥ multiple times, while someone else makes proper use of the tools given, as if there was no restriction at all. If anything, the way RE wants you to play is more entertaining due to the speed.
That said, you can call RE's enemies annoying if you want, as they are agile, but calling a game garbage nonstop because you can't play it the way you want it to play circles all the way back to my initial post - the type of player who hates RE.
A lot of enemies are just flat out annoying to fight.
Double spider fight...
Alchemist dodge into 360 no scope tracking airstomp...
The Final boss...
The list just goes on.
Some enemies can be cheesed really hard.
360 scythe spam kills everything without having to think.
The quick time events are ♥♥♥♥.
Story is really bad. The writing is awful and the message is ♥♥♥♥♥♥♥ stupid.
"Ryu is a murderer"
He kills evil dudes who have no moral value in life. It would slightly work if this was a "war us bad , there is no good country" story like ace combat zero and 7
If L.O.A were like a group full of past refugees or from a dead country. With actual moral standards , things would be better.
But they aren't... they are just ♥♥♥♥♥♥♥ evil.
The comment regarding Berret Soldiers and stuns from WindPath was, indeed, meant for the other user.
Additionally: he did not insult the game because of agile enemies, but because Wind Path was rendered almost useless in RE; you are extrapolating a player expecting a move to have some form of use with a player expecting to be able to play in the same manner as the previous games.
I believe RE is a fantastic action game, and its combat system can be argued as the greatest of its kind, however, even I can see that many tools the game provides -mainly Wind Path, GT and Counterattacks- are clearly useless as a result of direct nerfs to dominant strategies from Vanilla NG3. This goes so far as to make the first ToV almost impossible to complete on a fresh save unless the player farms SoBs for the entirety of Day 1 so that, once they reach wave 3, they enough money to upgrade the Scythe to level 2 to make the fight possible.
To this day, I only know of a single player who managed to beat the first ToV on UN without the Karma glitch and he -TaZone- relied on the upgraded Scythe to complete it. This is the context you are missing, Farnham's complaints are not coming out of thin air.
Everything you said has a higher level of validity, all I will say is that your definition of "context" may be contested. You said judging this based on a single stream is reductive - that stream is what I call context, elaborating on it may change everyone's interpretation, but is not any kind of general knowledge your casual 1-stream-viewer is expected to have.
I knew about all of the relevant stuff you brought up regarding gameplay, yet I felt no need to simply assume that the screaming guy I was watching could have some solid reasons for it - and the clip is funny, regardless of the background. At best I could surmise he is doing it for the luls.
Anyway, you have explained the background to the clip I linked, thanks.
The strict limitations on Health is actually pretty ♥♥♥♥♥♥♥ exciting. Do things right, or suffer for it. Do better.
Almost every reason why people hate NG:RE is exactly why I love it. If NG Black/Sigma wasn't a wall-to-wall masterpiece, NG:RE would easily be my favorite.
You do also realize that sometimes the auto target on your bow doesn't target the projectile enemies sometimes due to priority targeting being messed up right?
I love this game, i really do, but you can't just write off criticism , because you say "i love it so its ok".
It loves to spam annoying projectile enemies WAY too often. Its honestly one of the main problems of the game. it can't really come up with tougher enemies variants so it just spams projectile enemies.
The health is okish with me, it could be better implemented but its ok with me.
These two things aren't even any where near the only problems with the game though lol