Motor Town: Behind The Wheel

Motor Town: Behind The Wheel

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Could somone please explain corporations?
I find it difficult to understand what exactly is the point of corporations. The way i understand it, the account in the corp is just to pay drivers a small sum and nothing else? you can't actually use the corp funds to purchase and expand your operations? Am i missing something?
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Showing 1-5 of 5 comments
Antares Jan 25 @ 4:57pm 
Wondering the same thing here. In general it's a bit annoying that only the owner can add vehicles to the company. Also you apparently can't modify the vehicles once they are company property. You also can not get vehicles back from the company. If you select "remove from company" it gets deleted (after a confirmation). (<-- okay so apparently that's not the case I must've missed the car being in my summonable pool again, thanks @Umbreawesome).

Company/corporation coop seems underwhelming, to say the least. It's a pity because it's not far off. Hoping they get this fixed up soon.
Last edited by Antares; Jan 28 @ 8:45am
No the vehicles do not get deleted after being removed from your company. They just go back to only being your personal vehicles. The point to running a company is to make more money through contracts. The company owner gets a pay out when the contract is fulfilled and the people fulfilling the contract get paid 20% extra per load that they deliver.

You can also set options in your company so people that work for you don't need the level that they would usually need to operate larger vehicles. Can be a way to help new players get a jump start.
Dukas Mar 6 @ 11:51pm 
If I disband my corporation without removing my vehicles do I lose them? Or if something happens server side do I lose my vehicles then?
Ivins Mar 7 @ 1:23am 
Companies are still generally not a good mechanic in the game for a group of players. It's better that EACH player has their own company, Each able to get 10 automated vehicles.

the benefit of setting a vehicles lower level can be done without a company. (party or open to public)

Company play just doesn't fit with a group at all, and I don't know why a solo would ever join one instead of making their own. You still get contracts, and the 10% per item on said contract.

But seeing how EVERYTHING in this games is backwards and anti logical. I see why they work the way they do.
Imp0815 Mar 7 @ 4:54am 
Originally posted by Ivins:
Companies are still generally not a good mechanic in the game for a group of players. It's better that EACH player has their own company, Each able to get 10 automated vehicles.

the benefit of setting a vehicles lower level can be done without a company. (party or open to public)

Company play just doesn't fit with a group at all, and I don't know why a solo would ever join one instead of making their own. You still get contracts, and the 10% per item on said contract.

But seeing how EVERYTHING in this games is backwards and anti logical. I see why they work the way they do.

I also tend to agree—money in corporations is gone and can only be used to repair automated vehicles. EDIT of course the contract things also...

I don’t get why we can’t have a shared budget in corporations, where players in a corporation share that money instead. Any runs done by a player in a corporation should go into that corporation, and corporations should be able to buy their own vehicles with that corporate money. Players should also be able to put their vehicles into the corporation and pull them out based on roles (Manager, etc.).

This way, co-op play is heavily fostered, and players can cooperate to build one large corporation.

NPC drivers are also a thing, and each player adds five AI slots, with an additional five+ buyable slots, just as they would in their own company.

This would be the ideal setup for co-op play, in my opinion.
Last edited by Imp0815; Mar 7 @ 4:54am
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