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To see how the production works, go to a factory, warehouse or whatever, and use the pickup and delivery icon. In the top left you will see what is required to produce something.
Some goods will produce new goods (i.e. limestone deliveries at the cement factory will start making cement), and some goods will simply boost the production of goods being made.
2. deppends how you want to start looking at it, people want stuff from the market, check one out and see what is needed, some items get produced over time others need some input, its shown top left in the factory what is needed to produce what or how to boost it.
3. if you go to a place that has stuff to be delivered you can pick out the destination you need to deliver, you cant load a truck full of pumpkins and try to sell it at a logging camp.
you are delivery driver and load up for a destination. immagine it kinda like an UPS or something, you drive the van and can pick out wich town or village you deliver the stuff to today, works also with the prices if you deliver alot of the same things to the same place you get payed less.
Any pointers?
Does any particular supplier need to include destinations for the place I want to take the pallets (for example) to, or does it just figure it out with an ad hoc order? When I'm setting up the route, I'm not actually at the location, so I'm assuming that must be the case.
Any simple examples of "Set a truck route for "Boxy" from <here> to <here> and it'll work" that I might be able to try?
Again, thanks. I'm not trying to be intentionally thick here. :)
Grocery stores are for building up your town bonus, they don't output anything.
Assigning a company AI truck route to pick up pallets from The Overseas Shipping Co, then drop them at the Rice Farm will work if there are no jobs available on the right side of the job offers screen (remember to scroll to see where goods need to be delivered in some places).
I appreciate the responses. I've been looking at some other posts, too, but there seems to be a lot of confusing info on this topic.
Here's what I'm not understanding:
I'm at the rice farm. It says it needs pallets, and it has no pending outbound deliveries. OK, so I need to supply pallets.
I go to the nearest supplier of pallets. It has deliveries available, but none of them are the rice farm. So.....??? First--do I just go looking for another source of pallets? The other one I found didn't have any available, and no deliveries listed. Second--what if I'd gone ahead and set up a route, and assigned a truck and NPC to that route (supplier to rice farm) anyway? Would anything ever happen?
What is the appropriate way to identify a route that is repeatable with a route? I saw one person say, "you should drive the routes yourself to figure out which is profitable." That'd be great, if I understood what I'm really looking for.
Most transport games have this loop: raw materials to a refiner; refiner to producer; producer to retailer.
This doesn't quite feel like that, and I'm not really sure why.
I've understood what you've been asking from the gecko, and i'm having the same problem. I agree with what your saying about the logistics loop with other games. it seems this game has pre-determined routes that populate when you go to delivery pickup locations. and at this point, at least to my knowledge, you CANNOT just load up some pallets or other cargo and bring them to wherever they might be needed (as much as i want to do that). The analogy of the "UPS driver" style to jobs is accurate. your more so an employee than business owner being told where to bring the cargo as opposed to deciding yourself where to bring it and what i notice is if you don't have multiple locations setup in your truck route you'll end up having empty loads from time to time, eating up funds.
You can load a truck with different goods and bring it to the customers. I have AI drivers bringing all the produce from farmers to my main warehouse. The AI will than fill their trucks at the warehouse with everything thats in demand and drive to the supermarkets. I have almost all supermarkets at 100% and the whole chain is completely run by AI drivers.