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For handling on my rule of thumb:
Reduce Understeer - Stiffer rear sway bar ,Softer/remove front sway bar, Stiffer rear suspension, Softer front suspension.
Reduce Oversteer - Softer/remove rear sway bar, Stiffer front sway bar, Softer rear suspension, Stiffer front suspension.
LSD also impact handling and performance
1 Way is the most stable but not good for performance
1.5 Way is the best performance but less stable when over the peak grip
Every car I drive except for the Lancia drifts like mad. Everything.
The 911 is infamous for snap oversteer due to the engine weight being behind the rear axle, so it sounds like it's working as intended.
The only car I am bothering with is the Lancia right now. Everything else is overly exaggerated drift/slide-on-ice handling
No, it is not. I have been playing racing games for decades. This is by far the worst of them all for handling of the car. Everything loses control at any speed.
Stiff suspension means when vehicle tips to one side, the other will not be touching the ground. Try going gradually, don't stiffen it up, install anti-roll bars, then increase the stiffness one step at a time, don't go straight to 400%.
When you upgrade brakes, you mean braking power? More % is not always better, it will just lock the wheels instantly when you press the brakes.
They started with Synty assets but have been adding many of their own models for a while now. However, that’s completely unrelated to the discussion. The way a car mesh looks or where it came from is entirely irrelevant to how the car is programmed to drive or how the game's physics function.