Motor Town: Behind The Wheel

Motor Town: Behind The Wheel

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Where does Motor Town sit?
This may sound like a silly question, but this sort of feels like a game that can't quite decide what it wants to be. (I say that with no judgement or condescension at all.)

I don't know that I'd want to play online unless I had some friends with me, and I don't know that this is something my friends would play much, and I'm not really looking for competitive racing. So, from a solo perspective, how would this relate to something like A/E Truck Simulator? Are you (potentially) working toward building a long-lasting dynasty of fleets of vehicles? I thought I saw you can hire NPCs to drive your vehicles for a company? That sounds pretty awesome.

For those that are into the multi-player side, what's the draw there? Competition? Cooperation?

Thanks in advance for replies. I've played the demo; I'm sitting at about 80-90% in favor of pulling the trigger and grabbing this one--I'd just like a little more info.
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Showing 1-5 of 5 comments
Pheex Jan 23 @ 10:49pm 
I can only speak for single player at this point, just purchased last week.
I've played quite a bit of ETS and ATS.

In this game you can do pretty much the same thing as there growing a fleet of AI drivers to do jobs for you. The difference is this game has a functional basic production chain, and if no one is bringing oil to the plastic factory there aren't a lot of plastic products to drive around. So you have to be a bit more mindful when assigning drivers to tasks. You don't have to play the production chain and you can just assign AI to infinite production tasks like raw resources that don't run out. But you can get really into deep production chains if you wanted to. Max number of hired drivers is currently 10 because they are actually physically driving around in your world.

Furthermore you have to create your own basic routes for AI drivers, so you can have a driver go by 6 places in a single route picking up three things and delivering three things before restarting the cycle, whereas in Truck Sim you just assign a driver once and forget they exist besides the money rolling in.

Motivation to play comes from growing the fleet, sure, but for me it's more about collecting all the vehicles in the game, customizing them, buying houses and customizing it, and leveling all the jobs.

Well that and just enjoying the driving itself.

From what I've seen about multiplayer you can do a lot there too. Join a job server and start doing jobs in a world that feels more alive than playing solo, almost like a role play server. Or you can do car meets for customized cars. Or you can race other people on tracks or in the streets or offroad. Or you can do cops / robbers pvp. You can split production chains between players. etc.
Thanks for the great response! Good to know the 10 driver limit that's in place.
s7v7n Jan 30 @ 11:36am 
I have a lot of hours in ETS/ATS and those are great games... this for me is just a chill game to kick back and have some fun. I play online and most folks are really friendly and helpful. The online issue with online for me is it tends to get really laggy with the more players on the server.

I'm still figuring out what I want to do since there are lots of jobs. I have not even started the corporations yet.

It's well worth the 20$ price tag.
Tanvaras Jan 30 @ 1:38pm 
Originally posted by Pheex:

Motivation to play comes from growing the fleet, sure, but for me it's more about collecting all the vehicles in the game, customizing them, buying houses and customizing it, and leveling all the jobs.

Well that and just enjoying the driving itself.

Totally agree with this.

Had the game a handful of days for my son and I, and we having a great time. We got our own home server running and also play on another server and its just amazingly good fun. Got booked for speeding last night by a player playing as a cop. So much to do in Motortown.
It's a life simulator, IMO.
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Date Posted: Jan 23 @ 8:37pm
Posts: 5