Motor Town: Behind The Wheel

Motor Town: Behind The Wheel

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Salem Graves Oct 27, 2022 @ 9:06pm
Is the clutch not incorporated?
I'm playing with a wheel and shifter, I got everything bound and am able to shift with the shifter, but I've noticed that the clutch isn't needed at all, I can start the car in gear 2 without using clutch, shift without clutch without issue. I have all the assists off, only way I've managed to stall my vehicle is by being in gear 6 and coming to a stop.
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Showing 1-15 of 17 comments
MetaLord Oct 29, 2022 @ 6:20am 
I hope they implement it soon
Sonar Oct 29, 2022 @ 10:19pm 
I'm looking forward to using the clutch control. (Oh, add TrackIR support too please)
Kimjutu Sep 26, 2023 @ 7:44am 
This was my biggest disappointment with the game. No clutch.
Galdred Sep 29, 2023 @ 6:32am 
I just noticed that indeed. I first went with automatic gearbox, but I just switched to manual, and the clutch does nothing.
That is disappointing indeed.
Jari Jr. Oct 1, 2023 @ 12:47pm 
The problem is: when a developer says that his game supports driving wheel steering, he MUST complete the implementation. What is the point of implement something that is not working like it should? IMHO what is the point of keep adding cars, maps and another features if the BASE gameplay is not enjoyable because people can't play with their controls? Makes no sense at all.
Kimjutu Oct 1, 2023 @ 6:54pm 
Originally posted by Jari Jr.:
The problem is: when a developer says that his game supports driving wheel steering, he MUST complete the implementation. What is the point of implement something that is not working like it should? IMHO what is the point of keep adding cars, maps and another features if the BASE gameplay is not enjoyable because people can't play with their controls? Makes no sense at all.

That's how I feel about it. I've been waiting for it to be mentioned in the patch notes or something but still nothing. None of these other updates are going to matter until they fix the clutch, because I don't play anymore, due to the lack of clutch control.......
Jari Jr. Oct 10, 2023 @ 2:51am 
Originally posted by Kimjutu:
Originally posted by Jari Jr.:
The problem is: when a developer says that his game supports driving wheel steering, he MUST complete the implementation. What is the point of implement something that is not working like it should? IMHO what is the point of keep adding cars, maps and another features if the BASE gameplay is not enjoyable because people can't play with their controls? Makes no sense at all.

That's how I feel about it. I've been waiting for it to be mentioned in the patch notes or something but still nothing. None of these other updates are going to matter until they fix the clutch, because I don't play anymore, due to the lack of clutch control.......

I agree. Since I always play games in first person view, there is no point of playing this game without clutch since I like to use the peripherals I have. The game is awesome for those who play using keyboard and joypads... however it's not for me yet though.
Gristle Oct 10, 2023 @ 1:24pm 
Originally posted by Jari Jr.:
The problem is: when a developer says that his game supports driving wheel steering, he MUST complete the implementation. What is the point of implement something that is not working like it should? IMHO what is the point of keep adding cars, maps and another features if the BASE gameplay is not enjoyable because people can't play with their controls? Makes no sense at all.

I'm having a blast!
ling.speed Oct 11, 2023 @ 7:11am 
But the clutch works lol, im having a blast using it as well.
The issue is with gearbox and thats more per car thing.

I would love more in depth implementation - a'la AC preferably, where car gearbox and physical shifter are ALWAYS synchronized, so the physical feedback is correct at all times, unlike here or say BeamNG. As is, its baisically a fixed sequential doing its own thing even when using shifter.

TBH what would really help with clutch as well, is realistic throttle simulation, but thats most modern sims cant do right. Even thou its relatively easy. (where we get power based on throttle opening % to engine air demand %, rather than plain linear % pressed to % power ratio). So at low revs with small throttle press (or even just iddle) we'd get high torque - this is what makes cars hard to stall IRL).

So yeah clutch is like the small part of the system.
Last edited by ling.speed; Oct 11, 2023 @ 7:14am
Galdred Oct 11, 2023 @ 5:04pm 
Originally posted by ling.speed:
But the clutch works lol, im having a blast using it as well.
The issue is with gearbox and thats more per car thing.

I would love more in depth implementation - a'la AC preferably, where car gearbox and physical shifter are ALWAYS synchronized, so the physical feedback is correct at all times, unlike here or say BeamNG. As is, its baisically a fixed sequential doing its own thing even when using shifter.

TBH what would really help with clutch as well, is realistic throttle simulation, but thats most modern sims cant do right. Even thou its relatively easy. (where we get power based on throttle opening % to engine air demand %, rather than plain linear % pressed to % power ratio). So at low revs with small throttle press (or even just iddle) we'd get high torque - this is what makes cars hard to stall IRL).

So yeah clutch is like the small part of the system.
The clutch is implemented, but ignoring it to change gears seems to cause zero issue, and I haven't been able to stall.

I also haven't been able to just start with the clutch, without the gas pedal. BeamNG gives a much better clutch sensation.
Originally posted by Galdred:
Originally posted by ling.speed:
But the clutch works lol, im having a blast using it as well.
The issue is with gearbox and thats more per car thing.

I would love more in depth implementation - a'la AC preferably, where car gearbox and physical shifter are ALWAYS synchronized, so the physical feedback is correct at all times, unlike here or say BeamNG. As is, its baisically a fixed sequential doing its own thing even when using shifter.

TBH what would really help with clutch as well, is realistic throttle simulation, but thats most modern sims cant do right. Even thou its relatively easy. (where we get power based on throttle opening % to engine air demand %, rather than plain linear % pressed to % power ratio). So at low revs with small throttle press (or even just iddle) we'd get high torque - this is what makes cars hard to stall IRL).

So yeah clutch is like the small part of the system.
The clutch is implemented, but ignoring it to change gears seems to cause zero issue, and I haven't been able to stall.

I also haven't been able to just start with the clutch, without the gas pedal. BeamNG gives a much better clutch sensation.
Well ... bring over some developers from BeamNG to Motortown
and I'm sure it will be implemented in short time. If you're not
able to get them, you will have to wait till the daveloper has
the time to work on it.

Have fun and drive save. :letsgo:
ling.speed Oct 12, 2023 @ 4:13pm 
Originally posted by Galdred:
The clutch is implemented, but ignoring it to change gears seems to cause zero issue, and I haven't been able to stall.
Yeah thats due to gearbox... but you should be able to stall, easily even, check assitsts maybe?
I also haven't been able to just start with the clutch, without the gas pedal. BeamNG gives a much better clutch sensation.
Yep thats on throttle/engine simulation thou.

From iddle, as you'd start releasing the clutch making the RPM drop, the engine naturally by itself should produce noticably more torque, enough to pull a small car without touching anything else. You cant really fix that just by changing clutch. It has to be a whole other mechanic thats also quite poorly documented.
Although clutch is kind of too sensitive when pressed down (especially with stronger engines), so there is definitely stuff to tweak on clutch side as well (you could try increasing clutch sensitivity up for now...).
Last edited by ling.speed; Oct 12, 2023 @ 4:19pm
gile Dec 17, 2024 @ 4:02pm 
If you drive a car up against a wall so it can't move forward, put it in gear, and take your feet of the pedals. The game says the speed of the car is 0, it's in gear, the clutch is out and the revs are at 1200. That's impossible. Dumping the clutch just won't stall the car until you put it in 4th or 5th gear and then do it.

Second thing I find weird is the clutch bite point. I guess it's not really simulated at all. If I let go of the pedal even the tinniest bit the car starts rolling and quickly gets up to speed for 1st gear at idle.
Uriel Dec 19, 2024 @ 4:38pm 
Originally posted by Jari Jr.:
The problem is: when a developer says that his game supports driving wheel steering, he MUST complete the implementation.

You plug a wheel, it works. Hence, supports driving wheel. For "driving game that doesn't support driving wheel", see Pacific Drive : you plug a wheel, and it does ♥♥♥♥♥♥♥♥♥. Play with a controller / a keyboard, or GTFO.


Originally posted by Jari Jr.:
What is the point of implement something that is not working like it should?

Dunno man, ask Bethesda. I'm sure their lawyers have at least a hundred answers to that question. Also, you do realise that not every wheel on the market comes with a clutch pedal, right ? So maybe it's a compatibility thing.

It would indeed be better if it worked, but it *mostly* works, and that's pretty good already, especially considering today's standards in the video games industry. I mean, many studios won't even add key bindings to their games. This has been a staple of PC gaming for at least 3 decades, but hey, nowadays they don't bother and when you ask, they will do it "later" (read, "never") because it's apparently too difficult to add a menu that can edit a text file, or to use the right plugin in Unity. See Star Trucker for reference.


Originally posted by Jari Jr.:
IMHO what is the point of keep adding cars, maps and another features if the BASE gameplay is not enjoyable because people can't play with their controls? Makes no sense at all.

Maybe the BASE gameplay is, I don't know, driving around doing a whole lot of different things ? Maybe then it would make senes to add more vehicles and maps, so you have a lot of different things to do to have fun.

I don't know man, I don't own the game (yet), but seems to me it's pretty fun to drive a ♥♥♥♥ ton of different things, much more fun than pulling my hair because clutch isn't working as intended, even more so if said game is in early access.

Anyway, I came here to find out if my Thrustmaster T128 would be compatible, it seems it will be. Coincidentally, this cheap ass wheel will be perfect, since it doesn't have a clutch pedal. Who would have thought that cheap gear would be best ?
NorthHopper Dec 19, 2024 @ 5:59pm 
Originally posted by Uriel:
Anyway, I came here to find out if my Thrustmaster T128 would be compatible, it seems it will be. Coincidentally, this cheap ass wheel will be perfect, since it doesn't have a clutch pedal. Who would have thought that cheap gear would be best ?
You can try the free demo, if your wheel works there it should work in the full game.
Last edited by NorthHopper; Dec 19, 2024 @ 5:59pm
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Date Posted: Oct 27, 2022 @ 9:06pm
Posts: 17