ENDER LILIES: Quietus of the Knights

ENDER LILIES: Quietus of the Knights

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pablogo Dec 29, 2024 @ 6:26am
Easy mode
To be honest, it took me blood, sweat and tears to kill every boss, Ender lilies is the hardest metroidvania i played, i believe. When i was really invested in the game story, at some point the bosses only supossed an obstacle for me, something i needed to get rid off to keep moving forward.
This game aesthetics, OST and story makes it worth, but i think it would be a really good idea to implement an "easy" mode, so average/casual gamers can experiment it and reach the end of the story, without dying 12 times to a boss.

TL;DR: difficulty options would be nice for casual players that want to complete Ender Lilies.
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Showing 1-15 of 56 comments
NA/UL Dec 29, 2024 @ 6:41am 
i rather be given a better map to help me back track or explore the map which is unfortunately the only thing i consider hard.
Groen90 Dec 29, 2024 @ 8:11am 
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Originally posted by pablogo:
difficulty options would be nice for casual players that want to complete Ender Lilies.
Counterpoint: casual players could just stick to casual games
Originally posted by Groen90:
Originally posted by pablogo:
difficulty options would be nice for casual players that want to complete Ender Lilies.
Counterpoint: casual players could just stick to casual games
I think any player should be able to play any game they want to without it being a miserable experience (too easy or too hard). Any game should aim to be both a casual game and an insanely hard game only a few people have the skill to beat.
Groen90 Jan 1 @ 8:22am 
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Originally posted by BigScug A.K.A Heroic Mr. Piss:
Originally posted by Groen90:
Counterpoint: casual players could just stick to casual games
I think any player should be able to play any game they want to without it being a miserable experience (too easy or too hard). Any game should aim to be both a casual game and an insanely hard game only a few people have the skill to beat.
I disagree, there's nothing wrong with games being targeted at different skill levels, just like there's nothing wrong in them being targeted at different audiences. Sometimes it's just an integral part of the experience the developer intended. I also don't see how a game being too easy would be a miserable experience unless the game is boring, and that has little to do with difficulty. A game could be turbo casual and still be extremely fun.
Tana.K Jan 4 @ 2:32am 
You can use something like Cheat Engine to lock HP easily.
I can't help but to be that guy. This game is not that hard. Have you explored thoroughly and collected health, healing, relics and relic slots pickups? Upgrade materials? There are many and you can be very strong.
Iido Jan 9 @ 2:28am 
This game really isn't all that hard. The second half ramps it up a bit, but overall it's far, far easier and more forgiving than the games it's inspired by (and I don't think Dark Souls is even THAT hard, it just takes patience)
pablogo Jan 9 @ 2:37am 
I guess it depends on the player. I heard this game is easier than blasphemous, but to me, blasphemous was way easier, even after collecting as much health/items as possible in both of them.
Maybe im just getting old or somthng :catmug:
Gabi-Mggoth Jan 10 @ 2:59am 
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Originally posted by Groen90:
Originally posted by pablogo:
difficulty options would be nice for casual players that want to complete Ender Lilies.
Counterpoint: casual players could just stick to casual games

Sounds harsh but I agree. People should learn to build resilience. That's what hards games are for, that's what makes them fun, it also goes well with the themes and the dark fantasy subgenre (you know, just like horror games shouldn't be easy either). If people want easier games, they should play easier games. Easy doesn't mean bad either, I have like 300 hours in Stardew Valley for example, it's a great game.
Having difficulty options only encourages giving up and lowering the difficulty.

And to reply to op. This game is actually easy compared to games like HK, Blasphemous and other metroidvanias. Explore a lot, level up, enhance your secondary abilities. There's some specific abilities you can use that they basically beat the game with you doing basically nothing (the bird and the dog).
Hotel Security Jan 16 @ 11:34am 
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>Ender lilies is the hardest metroidvania i played, i believe.
>I can't help but to be that guy.

Me neither. This game is just not that hard. I would highly recommend that OP vet your future Metroid-clone purchases and make sure they all have easy modes. There's a heck of a lot harder games in this genre than this one.

>Counterpoint: casual players could just stick to casual games

Quite true. Sadly, a LOT of people don't review games or read up on them before purchase. They see pretty graphics and purchase them blind and then they're on here complaining when the game isn't what they thought it was.

>I heard this game is easier than blasphemous, but to me, blasphemous was way easier, even after collecting as much health/items as possible in both of them.

I'd say this game and Blasphemous are about the same in terms of challenge. They're not easy games but they're all beatable with a few retries. Blasphemous has more challenge in terms of platforming while Ender Lilies has basically none.
I dont think metroidvanias should be like souls games and have no difficulty slider, put a story mode in, what harm can it do? Nine Sols did it, and the bosses there are way harder than here, so if you wanna flex those achivements go play Elden Ring or Dark Souls, or Sekiro, we have a hardcore genre, its Fromsoft territory.
The sequel, Ender Magnolia, has difficulty options.
I hope they would add them to this game too. But I don't know if the devs would want to go back and update the prequel or not after working hard on and releasing the sequel.
Hotel Security Jan 23 @ 6:50am 
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>I dont think metroidvanias should be like souls games and have no difficulty slider, put a story mode in,

Well, almost none of the originals did that. Metroid doesn't and neither does Castlevania. I'm not sure why a "difficulty slider" would be considered a requirement for this genre.

>what harm can it do?

Maybe developers who spent countless hours designing these bosses don't want lazy kids easily plowing through them with bad strategy and low effort. Maybe they don't want these people playing their games and want a more cultured fanbase.

>so if you wanna flex those achivements go play Elden Ring or Dark Souls

So, in the end, you just want an optional part of the game nerfed so it's easier for you to get achievements? If you nerf the achievements, it kind of defeats the purpose. They're not really "achievements" anymore, are they?

>I hope they would add them to this game too. But I don't know if the devs would want to go back and update the prequel or not after working hard on and releasing the sequel.

I'd rather they work on patching or adding features to the sequel rather than going back and nerfing a game that isn't that hard for the very few extremely soft players who need every game to hold them by the hand. I'd rather these players just play easier games.
Originally posted by Sgt.JESUS:
I dont think metroidvanias should be like souls games and have no difficulty slider, put a story mode in, what harm can it do? Nine Sols did it, and the bosses there are way harder than here, so if you wanna flex those achivements go play Elden Ring or Dark Souls, or Sekiro, we have a hardcore genre, its Fromsoft territory.
Because this game is balanced perfectly with one difficulty in mind it allows them to fine tune everything they way it should be played, it is their vision and their art, it should be up to them only.
Originally posted by trumpisapieceofshit12345:
The sequel, Ender Magnolia, has difficulty options.
I hope they would add them to this game too. But I don't know if the devs would want to go back and update the prequel or not after working hard on and releasing the sequel.
This game isnt "hardcore" its just a metroidvania, it seems par for the course.
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