ENDER LILIES: Quietus of the Knights

ENDER LILIES: Quietus of the Knights

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Arkval Nov 28, 2023 @ 1:43am
Stagger bar is a trap
What's the point of breaking enemy posture when some of them get staggered for like 0.2 seconds? Feels like devs wanted a bunch of different mechanics from different games but could not mesh them together. You've got a contact damage( ♥♥♥♥ contact damage, its an ancient relic of the past ), dodge that can force you to eat damage if you dodge into the enemy because dumb contact damage, parry that can screw you over if you try to parry multihit attack, and sekiro-like stagger/posture that some enemies pretty much ignore.
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EF_Neo1st Nov 28, 2023 @ 3:02am 
Originally posted by Arkval:
What's the point of breaking enemy posture when some of them get staggered for like 0.2 seconds? Feels like devs wanted a bunch of different mechanics from different games but could not mesh them together. You've got a contact damage( ♥♥♥♥ contact damage, its an ancient relic of the past ), dodge that can force you to eat damage if you dodge into the enemy because dumb contact damage, parry that can screw you over if you try to parry multihit attack, and sekiro-like stagger/posture that some enemies pretty much ignore.
Contact damage is similar to "you bumped into enemy and fell off on the ground then reveived your punishment" also used to avoid clunkyness of movement and giving it a free pass to the player after you make this mistake (instead of being comboed to death because of 1 mistake).

I can parry multihit damage (like the spimming saw) if I nail the first parry and spam it but if I fail it maybe still possible to parry some of the hits but is harder as you already out of sync with the attack (it work very similarly to Sekiro in that regard, is like deflecting the Centipede enemies).

Stagger bar allow you to multi-combo enemies to their death but some enemies have shorter stagger frames, recovering faster from it, not all enemies being on the "weak side" makes sense and the enemies that are not weak to stagger show it either with agility or their size (also bosses get huge stagger window you can do 3, maybe 4 full combos for free) so ... it is far from being bad and the devs went "chill abd easy" not allowing bosses to be strong against stagger (tho bosses take longer to be staggered).
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