ENDER LILIES: Quietus of the Knights

ENDER LILIES: Quietus of the Knights

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Supreme900 Mar 24, 2023 @ 1:26am
I give up
I can't beat this game, the difficulty is fine; but the bosses are super hard. the third boo, Elaine?, is kicking my ass and i'm at level 39! iv'e tried beating her over 30 times i get to the last phase and that cage grip just kills me. what do you guys recommend for a set up?
I currently have sword/bird/morning star... also, i have sword/hammer/tornado
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Showing 1-15 of 17 comments
toughnails Mar 24, 2023 @ 1:43am 
Levels don't matter in this game. Learn to dodge, you can't afford to tank hits.

All of her attacks are 100% predictable, watch this video if you're having trouble figuring out the pattern yourself:
https://www.youtube.com/watch?v=9fwnXvg_obE
Donoghu Mar 24, 2023 @ 8:58pm 
Funny how some people mention Elaine as hard while I found her as the easiest boss in the game for when you get to meet her.

Elaine only requires that you literally evade-jump into her attack (or below them). That's it.

In her first phase, you can just jump through each of her attack and combo her out of her first phase. If you time your attacks well, you can break her defense after her first attack and ends her first phase in less than 5s.

Her 2nd phase requires you to evade jump through a vertical wall that damages you and do the same evasion trick as in the 1st phase, with the exception of her big homing ball which is now cast twice. (As soon as she case it, jump-evade toward her, wait a tiny bit, then jump-evade toward her again and you'll evade them just fine.)

Once your reach her 3rd phase, it's even easier than the 2nd phase because she ALWAYS teleport for a melee thorn-like attack, hence evade after her usual attacks another time right after you evade like the 2nd phase. She also have a new attack that spawn 2 rows of balls that can be jump-evaded just fine. The reason why it's easier is because she becomes immobile for a while during her 3rd-phase-only attack that follow her usual attacks which gives you plenty of time to deal a lot of damage.

Personally, I find Gerrod 20x harder because his graphics are not in sync with his actual attack's hit area (even being 2x Lily's width away from the visual effect still hits me) and he has insane inconsistencies in his patterns on top of having insane damage resistance and damage output when he does hit you.
Squeezit Mar 25, 2023 @ 3:17pm 
screw dodging, you need to learn to parry. Helps big time!
But also still dodge.

Tbh, metroidvania's aren't meant for you to beat the boss on the first try, you're supposed to play them, learn the enemy pattern, and then you know what to expect and avoid. Same with the souls games.
CattMeister Mar 26, 2023 @ 9:34am 
Originally posted by Donoghu:
Funny how some people mention Elaine as hard while I found her as the easiest boss in the game for when you get to meet her.

Elaine only requires that you literally evade-jump into her attack (or below them). That's it.

In her first phase, you can just jump through each of her attack and combo her out of her first phase. If you time your attacks well, you can break her defense after her first attack and ends her first phase in less than 5s.

Her 2nd phase requires you to evade jump through a vertical wall that damages you and do the same evasion trick as in the 1st phase, with the exception of her big homing ball which is now cast twice. (As soon as she case it, jump-evade toward her, wait a tiny bit, then jump-evade toward her again and you'll evade them just fine.)

Once your reach her 3rd phase, it's even easier than the 2nd phase because she ALWAYS teleport for a melee thorn-like attack, hence evade after her usual attacks another time right after you evade like the 2nd phase. She also have a new attack that spawn 2 rows of balls that can be jump-evaded just fine. The reason why it's easier is because she becomes immobile for a while during her 3rd-phase-only attack that follow her usual attacks which gives you plenty of time to deal a lot of damage.

Personally, I find Gerrod 20x harder because his graphics are not in sync with his actual attack's hit area (even being 2x Lily's width away from the visual effect still hits me) and he has insane inconsistencies in his patterns on top of having insane damage resistance and damage output when he does hit you.

In that same respect I thought Gerrod was way easier than Elaine. I did Elaine before I did Gerrod. And when I did Gerrod I had the headless knight. Countering him is both easy and very rewarding.
紫雲 Mar 26, 2023 @ 10:33am 
Either parry her melee with Headless Knight or spam Flower Sorceress, her gauge depletes in no time and once she falls on the ground it's your turn. She has like only two melee attacks and you can see them coming. Just don't get too greedy with your offence but that goes with any boss.
Flolelan Mar 28, 2023 @ 7:13pm 
tbh phase 1 and 2 are piss easy its basically dodge into her projectiles and atack her afterwards. phase 3 seems hard (for an beginner) at first but once you realize after that after each atack she now uses an teleport atack (basically her melee) you can simply dodge it and then atack her again. rinse and repeat some times and you should have no trouble fighting her.

you can use sigrids spirit (arial variant atack) to easyly break her stance without much effort. i basicall completed the whole game with sigrid spirit and the fungy sorcer one.
Jx Apr 2, 2023 @ 4:53pm 
Never give up !
Drunsy Apr 5, 2023 @ 12:54am 
all bosses are next to impossible to beat until you learn more-or-less their patterns, then it's a matter of RNG which combo they gonna throw at you and from where, once you know how they react to your placement you can just pass them on a blink, still give a good feel of accomplishment. your downfall is that you are stuck in animation while the bosses can feint or end earlier some of their attacks
CattMeister Apr 5, 2023 @ 2:19am 
Originally posted by Drunsy:
all bosses are next to impossible to beat until you learn more-or-less their patterns, then it's a matter of RNG which combo they gonna throw at you and from where, once you know how they react to your placement you can just pass them on a blink, still give a good feel of accomplishment. your downfall is that you are stuck in animation while the bosses can feint or end earlier some of their attacks

I have to disagree. All bosses can be dealt with on first try. It's just a matter of keeping the right amount of distance, which is neither too far and not too close. After a transition, all bosses (if uninterrupted) do their most dangerous attack. All attacks are well telegraphed and if you take your time a bit you'll also learn that many bosses favor certain attacks on certain distances. I haven't tried New Game+ but I haven't seen any bosses feint or end their attacks earlier.

Also if you find yourself stuck in animation, try going for sword only which has very fast animations, good damage and a nice range to it. Focusing on a single spirit to attack can make fights much easier.
'Jin よぞら May 6, 2023 @ 6:45pm 
I personally found Silva and Julius to be the hardest. At the point of the game where you fight them, it feels like you're back at the start of the game, fighting with nothing. That said, nothing wrong with the difficulty as it actually feels like a dance of death where your skill will shine or you will be back to respite.
GIT GUD SCRUB
Claymaxxing May 8, 2023 @ 11:50am 
skill issue
YOU HAVE TO LIVE UP TO YOUR NAME SUPREME900
ulzgoroth May 8, 2023 @ 3:40pm 
Originally posted by CattMeister:
Originally posted by Drunsy:
all bosses are next to impossible to beat until you learn more-or-less their patterns, then it's a matter of RNG which combo they gonna throw at you and from where, once you know how they react to your placement you can just pass them on a blink, still give a good feel of accomplishment. your downfall is that you are stuck in animation while the bosses can feint or end earlier some of their attacks

I have to disagree. All bosses can be dealt with on first try. It's just a matter of keeping the right amount of distance, which is neither too far and not too close. After a transition, all bosses (if uninterrupted) do their most dangerous attack. All attacks are well telegraphed and if you take your time a bit you'll also learn that many bosses favor certain attacks on certain distances. I haven't tried New Game+ but I haven't seen any bosses feint or end their attacks earlier.

Also if you find yourself stuck in animation, try going for sword only which has very fast animations, good damage and a nice range to it. Focusing on a single spirit to attack can make fights much easier.
In what way is Elaine's claw attack telegraphed on your first run when you don't even know she has that move? It's quite fast - you can dodge it if you know you need to, but the knowing is the problem.
CattMeister May 9, 2023 @ 6:43am 
Originally posted by ulzgoroth:
Originally posted by CattMeister:

I have to disagree. All bosses can be dealt with on first try. It's just a matter of keeping the right amount of distance, which is neither too far and not too close. After a transition, all bosses (if uninterrupted) do their most dangerous attack. All attacks are well telegraphed and if you take your time a bit you'll also learn that many bosses favor certain attacks on certain distances. I haven't tried New Game+ but I haven't seen any bosses feint or end their attacks earlier.

Also if you find yourself stuck in animation, try going for sword only which has very fast animations, good damage and a nice range to it. Focusing on a single spirit to attack can make fights much easier.
In what way is Elaine's claw attack telegraphed on your first run when you don't even know she has that move? It's quite fast - you can dodge it if you know you need to, but the knowing is the problem.
I suppose you do the same when encountering any boss for the first time. You play defensive, dodge and learn. Every boss adds new gimmicks per phase so you first want to know what they do. To my experience it's pretty rare for a game, especially these platformer types, to hand you the boss sheet for every move they do.
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