ENDER LILIES: Quietus of the Knights

ENDER LILIES: Quietus of the Knights

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Ryoga Jul 31, 2021 @ 8:45am
2
Amazing art, but some of the worst level design ive seen
Level design is like 50% of what make a metroivania good, such a shame
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Showing 1-15 of 27 comments
Groen90 Jul 31, 2021 @ 11:35am 
Might be bait but I'm still interested to hear you elaborate since I really can't see how it's different from the majority of other similar games... looks like you only played 5 hours though so I'm not getting my hopes up
Ryoga Jul 31, 2021 @ 11:48am 
Originally posted by Groen90:
Might be bait but I'm still interested to hear you elaborate since I really can't see how it's different from the majority of other similar games... looks like you only played 5 hours though so I'm not getting my hopes up

Have you played hollow knight? navigating in levels here is just a pain
Groen90 Jul 31, 2021 @ 1:08pm 
Originally posted by Ryoga:
Originally posted by Groen90:
Might be bait but I'm still interested to hear you elaborate since I really can't see how it's different from the majority of other similar games... looks like you only played 5 hours though so I'm not getting my hopes up

Have you played hollow knight? navigating in levels here is just a pain
I have played HK. How is navigation in this a pain?
jw770 Jul 31, 2021 @ 2:05pm 
It took a bit of getting used to, but I don't see how navigating these levels is any different than HK, especially after you unlock fast travel.
Serathis Jul 31, 2021 @ 3:42pm 
Seen much worse. Enderlilies is not amazing but a very competently made game.
pharmy Aug 3, 2021 @ 10:27am 
I think it has really solid design overall. Always shortcuts to unlock to speed up revisiting areas and I like the way things connect in most cases. And I've played all the most popular games of this type
Daviar Aug 3, 2021 @ 4:12pm 
I personally found Ender Lillies levels far more enjoyable than Hollow Knight ones, way easier to find a way somewhere and with less irritating obstacles (I got PTSD from all the spikes in HK, i hated those SO much).
NowBobCat Aug 4, 2021 @ 10:09pm 
It's way easier to navigate here than in hollow knight, save for the few rooms that are designed around being a maze
Ryoga Aug 4, 2021 @ 10:14pm 
Originally posted by NowBobCat:
It's way easier to navigate here than in hollow knight, save for the few rooms that are designed around being a maze

May be. But hollow knight worlds feels more "natural", makes more sense, is somewhat hard to explain
genjishun Aug 5, 2021 @ 12:10am 
But I feel the level of hollow knight is boring at the end part. Lilis is good until now.
Igƞis Aug 5, 2021 @ 2:13am 
Hollow Knight does have some beautiful but the amount of difficulty it tosses in your damn face on the roads you usually travel through makes it less enjoyable to travel through.
Last edited by Igƞis; Aug 5, 2021 @ 2:13am
NoMonkey Aug 13, 2021 @ 1:02pm 
I don't have a grudge with the level design but please mark currently locked paths due to missing abilities on the map or at least give me some custom markers. I won't remember some platform where I need to wallclimb from 8 hours ago :(
thorin.hannahs Aug 13, 2021 @ 1:28pm 
I can agree with this to an extent. What I noticed is that the design of combat, platforms and enemy position make navigation pretty annoying early on. I attributed this to the level design at first. Once you get a dash upgrade things smooth out but there is a lot of ♥♥♥♥ that can happen with multi-projectile enemies and the unintended ledge pull up that Lily does. Everything feels slightly off.

The hollow knight map was more intuitive for me and the layout didn't lend itself to being sniped by projectile enemies. Perhaps a more detailed map would alleviate some of the issues.
Sokurah Aug 22, 2021 @ 10:18am 
I cant tell exactly why because Hollow knight is too long ago but exlporing felt more fun than in this one.

Hollow knight dont got such big room or at least a better map for them. In this one you have one big square with 5 exits and a big maze inside.
Last edited by Sokurah; Aug 22, 2021 @ 10:18am
Ryoga Aug 22, 2021 @ 3:46pm 
Originally posted by Sokurah:
I cant tell exactly why because Hollow knight is too long ago but exlporing felt more fun than in this one.

Hollow knight dont got such big room or at least a better map for them. In this one you have one big square with 5 exits and a big maze inside.

Enemy placement just fells off to me
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Date Posted: Jul 31, 2021 @ 8:45am
Posts: 27