ENDER LILIES: Quietus of the Knights

ENDER LILIES: Quietus of the Knights

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Need revamping for most bosses
Because most of them are too easy when you already got most of the spirits. Except for Hoenir , that guy can rot in his place.

I mostly enjoy the boss fight with Gerrod and Ulv but the final boss both phases are a tad too...easy? I don't even cheese any with a ranged spirit. I mean this could be implemented into NG+ if they ever want to implement this, but idk.
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Showing 1-15 of 23 comments
Mr. Brokencyde Jun 28, 2021 @ 9:55am 
Best to just add a hard mode IMO. And if they do I'll play the ♥♥♥♥ out of it.
Bankai9212 Jun 28, 2021 @ 9:58am 
I’d say the best were ulv and julies no gimmicks just a good overall fight.
Download Everything Jun 28, 2021 @ 11:20am 
Originally posted by Bankai9212:
I’d say the best were ulv and julies no gimmicks just a good overall fight.

Hella true, I forgot about Julius. That was one of the best fight after Ulv for me. Fast paced bosses are the best kind of bosses in this game.
Naewyng Jun 28, 2021 @ 12:02pm 
Hoenir is the only boss I beat first try xD
Found him ridiculously easy.
Bankai9212 Jun 28, 2021 @ 12:10pm 
Depends on the setup, it the gimmick that makes it boring/bad.
Saavedra Jun 28, 2021 @ 12:24pm 
I like the bosses as they are right now, not too difficult and not too easy, and with lots of character. Some of them are less than perfect, but that doesn´t disappoint me much. That said, I think the best boss fight in the game in terms of sheer challenge and ability to use different Spirits and strategies was Ulv.

Ulv is fast, fights in both short and long range, and he is quite happy to dodge attacks. He is just a very balanced fighter that you cannot relax for a moment when fighting, but also lets you try different abilities and even base mechanics like parrying with Fretia´s ring.

Julius is a close second because he also can fight at all ranges, and it is interesting that he can parry attacks, but I do think his long-range lance attack is perhaps cheap (I haven´t taken measures, but it seems very difficult to dodge at long range because it takes up a fair chunk of the screen, whereas Ulv´s equivalent attack can be beaten through sheer mastery of timing). Also, I think he is not as agile as Ulv, so he is trading dodging for parrying, and I´m not sure how to feel about that.
Naewyng Jun 28, 2021 @ 12:42pm 
Originally posted by Saavedra:
I like the bosses as they are right now, not too difficult and not too easy, and with lots of character. Some of them are less than perfect, but that doesn´t disappoint me much. That said, I think the best boss fight in the game in terms of sheer challenge and ability to use different Spirits and strategies was Ulv.

Ulv is fast, fights in both short and long range, and he is quite happy to dodge attacks. He is just a very balanced fighter that you cannot relax for a moment when fighting, but also lets you try different abilities and even base mechanics like parrying with Fretia´s ring.

Julius is a close second because he also can fight at all ranges, and it is interesting that he can parry attacks, but I do think his long-range lance attack is perhaps cheap (I haven´t taken measures, but it seems very difficult to dodge at long range because it takes up a fair chunk of the screen, whereas Ulv´s equivalent attack can be beaten through sheer mastery of timing). Also, I think he is not as agile as Ulv, so he is trading dodging for parrying, and I´m not sure how to feel about that.
I agree that Ulv seemed to be the hardest one so far, even though I beat him on the third try (Julius took me 2, I literally died before landing the last hit because the douchebag decided to dodge inside of me, and fk contact damage lol)
Darkshadovv Jun 28, 2021 @ 2:55pm 
I think the bosses are perfect. They do a lot to keep me on my toes and I have to actively dodge and play safe.

Except for the final boss, that was such a letdown. It didn't do anything to make me feel remotely threatened, none of its attack tracks the player and have massive blindspots.
I mostly want them to increase the difficulty for the last boss on both phases, and the blighted behemoth. Although the last boss can't really be cheesed, but it has only a little amount of moveset.
Bankai9212 Jun 28, 2021 @ 6:06pm 
Wizard last rites shreds the health bar with or without stun.
StoneofTriumph Jun 28, 2021 @ 6:47pm 
I'd like boss difficulty bumps to be kicked up into a hard mode or NG+. I get what I want out of the base game, and I'd rather not have that suddenly shift underfoot.
Naewyng Jun 28, 2021 @ 11:05pm 
What I REALLY want is for them to fix the hitboxes and animations for the bosses >_>

I just beat Miriel last night and holy sh*t was it's hitboxes broken as all fk. A lot of it's attacks hit you before the animations actually connect with you...
Darkshadovv Jun 29, 2021 @ 1:57am 
Suggestions to improve the final boss:

  • Merge the first and second phases together.
  • Have the second phase (Ending C) be an all-new phase where it doesn't do anything but summons every other boss in their final phases in the form of a mini-boss rush, with the very last summon being an all-new boss in the Umbral Knight who've never had a boss form before. A "mirror/rival" boss makes sense thematically and better fits the lore.
Last edited by Darkshadovv; Jun 29, 2021 @ 1:58am
Saavedra Jun 29, 2021 @ 2:23am 
How does a boss rush with mirror copies of the spirits make sense theme or lore-wise? The Blight doesn´t make copies of anything or anyone, and that sort of set-up sounds like pure videogame logic (it makes no sense at all from a narrative perspective, but it gives the players something more to kill, like color palette swaps of older enemies in beat-em-ups), incredibly frustrating to play against (good luck defeating all those bosses with so few healings and no chance to adapt to their attacks), and something that would diminish the impact of fighting the final boss itself (it will be impossible to defeat the boss in one attempt, which is just bad design, and you won´t even be fighting the boss itself at all for most of the fight, which sounds lame).

If you want to make the final boss harder, just make the fish deadlier by giving them one or two additional moves/attacks. One of the key things about the Abyss as a stage is that you learn how the fish fight on the way down to the boss, so you are aware of what they can do when the boss begins summoning them. Additional moves/attacks will up the difficulty in the boss fight without making it unfair, since you already know what the fish can do and it is on you to know what to do when they telegraph their moves.
Originally posted by Shadow:
Suggestions to improve the final boss:

  • Merge the first and second phases together.
  • Have the second phase (Ending C) be an all-new phase where it doesn't do anything but summons every other boss in their final phases in the form of a mini-boss rush, with the very last summon being an all-new boss in the Umbral Knight who've never had a boss form before. A "mirror/rival" boss makes sense thematically and better fits the lore.

Nah, I wouldn't like the mini-boss rush at all. It'll be Mega Man all over again.

Originally posted by Saavedra:

If you want to make the final boss harder, just make the fish deadlier by giving them one or two additional moves/attacks. One of the key things about the Abyss as a stage is that you learn how the fish fight on the way down to the boss, so you are aware of what they can do when the boss begins summoning them. Additional moves/attacks will up the difficulty in the boss fight without making it unfair, since you already know what the fish can do and it is on you to know what to do when they telegraph their moves.

Or summon more types but separately depending on the health threshold? Or perhaps when the boss successfully summon 3 or 4 fishes, those fishes will do something very amazing and annoying at the same time lmao. But yea more movesets from the fishes would be nice.
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Date Posted: Jun 27, 2021 @ 8:18pm
Posts: 23