Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hella true, I forgot about Julius. That was one of the best fight after Ulv for me. Fast paced bosses are the best kind of bosses in this game.
Found him ridiculously easy.
Ulv is fast, fights in both short and long range, and he is quite happy to dodge attacks. He is just a very balanced fighter that you cannot relax for a moment when fighting, but also lets you try different abilities and even base mechanics like parrying with Fretia´s ring.
Julius is a close second because he also can fight at all ranges, and it is interesting that he can parry attacks, but I do think his long-range lance attack is perhaps cheap (I haven´t taken measures, but it seems very difficult to dodge at long range because it takes up a fair chunk of the screen, whereas Ulv´s equivalent attack can be beaten through sheer mastery of timing). Also, I think he is not as agile as Ulv, so he is trading dodging for parrying, and I´m not sure how to feel about that.
Except for the final boss, that was such a letdown. It didn't do anything to make me feel remotely threatened, none of its attack tracks the player and have massive blindspots.
I just beat Miriel last night and holy sh*t was it's hitboxes broken as all fk. A lot of it's attacks hit you before the animations actually connect with you...
If you want to make the final boss harder, just make the fish deadlier by giving them one or two additional moves/attacks. One of the key things about the Abyss as a stage is that you learn how the fish fight on the way down to the boss, so you are aware of what they can do when the boss begins summoning them. Additional moves/attacks will up the difficulty in the boss fight without making it unfair, since you already know what the fish can do and it is on you to know what to do when they telegraph their moves.
Nah, I wouldn't like the mini-boss rush at all. It'll be Mega Man all over again.
Or summon more types but separately depending on the health threshold? Or perhaps when the boss successfully summon 3 or 4 fishes, those fishes will do something very amazing and annoying at the same time lmao. But yea more movesets from the fishes would be nice.