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报告翻译问题
It was pointed out that the Headless Defender already did that, but... They seemed to want something less limited.
People can say that they used it as many times as they want and found it "useful", but that doesn't change the fact that it's worse than just dodging in almost every situation (even in tight spaces since Lily can still use the I-frames of her dodge even if she's not moving) and adds nothing to the combat.
Short story short: Parrying isn't better than dodging and gives no real reward on most enemies, but is harder by design because the developers didn't think about reward for increased difficulty. That lack of thinking results in two mechanics that accomplish the same thing with no real difference, but one is unreasonably harder than the other.
You can still use parry to kill some knights that only take damage after they're countered/parried, like the big shield ones, that small/fast one, parry WAS useful. Also used it in small platforms when the annoying mosquitos kept shooting me. It's also useful to keep you in the air for a longer time.
Going to the back the smaller knights didn't work, they still take zero damage (unless you charge the hammer). The parry was very useful against these guys.
I don't know what you're talking about. They take damage from behind just fine -- you just have to wait for them to start an attack before dodging behind them or they turn around to face you almost instantly.