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It's funny because the Igavania games (Symphony of the Night, Circle of the Moon, Harmony of Dissonance, Aria of Sorrow, Dawn of Sorrow, Portrait of Ruin, Order of Ecclesia)- the games that gave us the term Metroidvania in the first place- have almost none of what you describe- no iframe dodge, very direct storytelling, non-grimdark setting, a normal save-point system and no corpse runs, and Symphony of the Night and Harmony of Dissonance were piss-easy.
Quite a substantial number of Metroidvanias outside of the Igavania games don't even follow that mold, such as the Blaster Master Zero series, Touhou: Luna Nights. Deedlit in Wonder Labyrinth, the La-Mulana games (Though admittedly the original La-Mulana more of a Maze of Galious-Like), Hero Core, the Shantae games, and Cave Story- you're assigning universal qualities to the genre that are far from universal or even part of the majority of games in the genre.
There are more things between heaven and earth than are dreamt of in your philosophy.
Apart from that, there's really nothing to be gained by introducing a death penalty like has been proposed. It might add some small amount of challenge, but it's not an interesting challenge.
For those who want perma-death then when Lilly dies in game quit to the main menu and delete your file and start over. All it requires only if the players wanting this are honest with themselves and doesn't need to mess with the game files.
Another for those wanting a punishment that will frustrate them every time they die have a friend or family member sit beside em and when they die smack em on the head or punch them randomly somewhere else. Again like the previous one doesn't need to mess with the game files and ruin other people from enjoying the game.
Talking Holow Kinght, Salt and Sanctuary, Blasphemous, Bloodstained, Vigil and even Ori and the Wisps, an now Lilies. Crowsworn soon.
Blaster Master Zero 1 and 2, Touhou Luna Nights, Deedlit in Wonder Labyrinth, and Castlevania: Lecarde Chronicles 2 are all quite recent games.
And frankly, as someone who started in this genre with Castlevania 2 on its original hardware, I find the homogenization of the genre to be more tedious than anything- I find BMZ1 and 2 (and the upcoming 3) to be more engaging and imaginative than S&S and Blasphemous because they're at least trying to build something more unique than yet another retread of the "grim, cursed world where the only colors are grey, brown, and gore".
The whole reason I picked up Ender Lilies is because it at least tries to do something a little different with the gameplay.
And all of them added absolutely nothing and were just an annoyance. I don't want to get deep into catacombas and then have my souls just lie there cause i didn't found a checkpoint on the way, this mechanic goes directly against the exploration spirit of metroidvanias, ♥♥♥♥ it.
this right here