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The only time the mission will end automatically is if the enemy surrenders. In that case you get an automatic total victory. AI surrenders if all its surviving troops are on very low morale.
It is to create more tension in the end, often you try to rush for that one last flag(CMx1 had flags) in the last few turns, and with overtime you did not know exactly when that is, so its is more exiting and harder to time it right. CMx2 scenarios do not use overtime as much as in the old games.