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Is the misuse from the misunderstanding about them dropping immediately, perhaps in an inopportune place, or is the misuse from how much fatigue it causes?
Huh. So when assaulting buildings, you use Quick, not Hunt? Sounds counter-intuitive, but I think I may see why you would do it that way, besides the whole "dropping to the ground in the middle of the street" thing.
Yes, and the game offers two ways of using it. I will explain the way I use it and not the other way since it has significant downside risk.
Lets use the example of I want a tank to take up a hull down position near the top of a hill over looking a tree line on the other side.
Use the hull down command up your side of the hill to the top just further out than you would be comfortable doing if you were just driving it there. Select that way point and target a location on the treeline of interest. If you cannot target the tree line adjust the way point so that your tank can and place the target command.
Now when your tank moves the furthest it will go is that way point but since you placed that target command it will stop once the gunner can see that location you picked using the target command. It is important to note that hull down is always relative to a specific location. Make sure you are aware of how your tank presents itself to other areas the enemy might be since it may not be hull down relative to those other locations.
Wouldn't the tank then area target the treeline, start firing and alert everyone to its presence then?
When i understand you right, you can do that with any movement command? That is not what you need hull down command for.
You are supposed to mark the point you want to be "hull down to" with the endpoint of the hulldown move order. That is often waaay in the distance. For that you do not need a target order.
Or do i understand you wrong?
I never had a tank miss the hull down position i wanted it to take, so it never drove too far, not sure if you want to avoid that risk.
There are two ways to use the hull down command. One is to just put a hull down waypoint on the position you want to cover. The other one is to put a hull down waypoint somewhere past the point where you want your vehicle to be, select that waypoint, and then Target the enemy location from that waypoint.
As far as I´m aware, both methods work pretty much the same. I´m guessing the second method allows you to move your vehicle sideways or at an angle from the enemy, while the first method means your vehicle will move straight towards it. The first method seems like a no-brainer most of the time, since you would never want your vehicle to face the enemy with anything but its front, but I´m guessing it works when you want to put your vehicle in hull down when a horizontal movement is required.
For example:
The first method works just fine for setting up hull down on a hill, assuming the enemy is on the other side of the hill. You will only expose the vehicle´s turret.
The second method works better when your intention is to round the corner of a building, or the side of a hill. Even if you still do your best to protect the vehicle by reversing and advancing at an angle towards the corner, the hull down command will ensure that a chunk of the vehicle still remains in cover. It´s just that in this case, the vehicle is not showing just the turret, but maybe half of the turret and half of the hull.
So the unit will not area fire at that target like on a regular waypoint?
That is hardly ever needed but it is very nice to be able to do that, if that is what oyu are saying. I can see a few situation where that may be usefull.